Graphics Class
The Graphics class contains a set of methods that you can use to create primitive shapes and lines. It is important to know that with the webGL renderer only simple polys can be filled at this stage Complex polys will not be filled. Heres an example of a complex poly: http://www.goodboydigital.com/wp-content/uploads/2013/06/complexPolygon.png
Constructor
Graphics
()
Item Index
Methods
Methods
addChildAt
-
DisplayObject
-
index
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
-
DisplayObject
DisplayObject -
index
Number
beginFill
-
color
-
alpha
Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
Parameters:
-
color
Uintthe color of the fill
-
alpha
Numberthe alpha
clear
()
Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
click
-
interactionData
A callback that is used when the users clicks on the displayObject with their mouse
Parameters:
-
interactionData
InteractionData
drawCircle
-
x
-
y
-
radius
Draws a circle.
Parameters:
-
x
Number -
y
Number -
radius
Number
drawElipse
-
x
-
y
-
width
-
height
Draws an elipse.
Parameters:
-
x
Number -
y
Number -
width
Number -
height
Number
drawRect
-
x
-
y
-
width
-
height
Parameters:
-
x
Number -
y
Number -
width
Number -
height
Number
endFill
()
Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
getChildAt
-
index
Returns the Child at the specified index
Parameters:
-
index
Number
lineStyle
-
lineWidth
-
color
-
alpha
Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
Parameters:
-
lineWidth
Number -
color
Number -
alpha
Number
lineTo
-
x
-
y
Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
Parameters:
-
x
Number -
y
Number
mousedown
-
interactionData
A callback that is used when the user clicks the mouse down over the sprite
Parameters:
-
interactionData
InteractionData
mouseout
-
interactionData
A callback that is used when the users mouse leaves the displayObject
Parameters:
-
interactionData
InteractionData
mouseover
-
interactionData
A callback that is used when the users mouse rolls over the displayObject
Parameters:
-
interactionData
InteractionData
mouseup
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject
Parameters:
-
interactionData
InteractionData
mouseupoutside
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject
Parameters:
-
interactionData
InteractionData
moveTo
-
x
-
y
Moves the current drawing position to (x, y).
Parameters:
-
x
Number -
y
Number
removeChild
-
DisplayObject
Removes a child from the container.
Parameters:
-
DisplayObject
DisplayObject
setInteractive
-
interactive
[Deprecated] Indicates if the sprite will have touch and mouse interactivity. It is false by default Instead of using this function you can now simply set the interactive property to true or false
Parameters:
-
interactive
Boolean
swapChildren
-
DisplayObject
-
DisplayObject2
Swaps the depth of 2 displayObjects
Parameters:
-
DisplayObject
DisplayObject -
DisplayObject2
DisplayObject
tap
-
interactionData
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
-
interactionData
InteractionData
touchend
-
interactionData
A callback that is used when the user releases a touch over the displayObject
Parameters:
-
interactionData
InteractionData
touchendoutside
-
interactionData
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
-
interactionData
InteractionData
touchstart
-
interactionData
A callback that is used when the user touch's over the displayObject
Parameters:
-
interactionData
InteractionData
Properties
alpha
Number
The opacity of the object.
children
Array
[read-only] The of children of this container.
hitArea
Rectangle
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
interactive
Boolean
Indicates if the sprite will have touch and mouse interactivity. It is false by default
mask
PIXI.Graphics
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
parent
DisplayObjectContainer
[read-only] The display object container that contains this display object.
rotation
Number
The rotation of the object in radians.
stage
Stage
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
visible
Boolean
The visibility of the object.