DisplayObjectContainer Class
A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
Constructor
DisplayObjectContainer
()
Item Index
Methods
Methods
addChildAt
-
DisplayObject
-
index
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
-
DisplayObject
DisplayObject -
index
Number
click
-
interactionData
A callback that is used when the users clicks on the displayObject with their mouse
Parameters:
-
interactionData
InteractionData
getChildAt
-
index
Returns the Child at the specified index
Parameters:
-
index
Number
mousedown
-
interactionData
A callback that is used when the user clicks the mouse down over the sprite
Parameters:
-
interactionData
InteractionData
mouseout
-
interactionData
A callback that is used when the users mouse leaves the displayObject
Parameters:
-
interactionData
InteractionData
mouseover
-
interactionData
A callback that is used when the users mouse rolls over the displayObject
Parameters:
-
interactionData
InteractionData
mouseup
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject
Parameters:
-
interactionData
InteractionData
mouseupoutside
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject
Parameters:
-
interactionData
InteractionData
removeChild
-
DisplayObject
Removes a child from the container.
Parameters:
-
DisplayObject
DisplayObject
setInteractive
-
interactive
[Deprecated] Indicates if the sprite will have touch and mouse interactivity. It is false by default Instead of using this function you can now simply set the interactive property to true or false
Parameters:
-
interactive
Boolean
swapChildren
-
DisplayObject
-
DisplayObject2
Swaps the depth of 2 displayObjects
Parameters:
-
DisplayObject
DisplayObject -
DisplayObject2
DisplayObject
tap
-
interactionData
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
-
interactionData
InteractionData
touchend
-
interactionData
A callback that is used when the user releases a touch over the displayObject
Parameters:
-
interactionData
InteractionData
touchendoutside
-
interactionData
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
-
interactionData
InteractionData
touchstart
-
interactionData
A callback that is used when the user touch's over the displayObject
Parameters:
-
interactionData
InteractionData
Properties
alpha
Number
The opacity of the object.
children
Array
[read-only] The of children of this container.
hitArea
Rectangle
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
interactive
Boolean
Indicates if the sprite will have touch and mouse interactivity. It is false by default
mask
PIXI.Graphics
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
parent
DisplayObjectContainer
[read-only] The display object container that contains this display object.
rotation
Number
The rotation of the object in radians.
stage
Stage
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
visible
Boolean
The visibility of the object.