API Docs for: 1.3.0
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Graphics Class

The Graphics class contains a set of methods that you can use to create primitive shapes and lines. It is important to know that with the webGL renderer only simple polys can be filled at this stage Complex polys will not be filled. Heres an example of a complex poly: http://www.goodboydigital.com/wp-content/uploads/2013/06/complexPolygon.png

Constructor

Graphics

()

Methods

addChild

(
  • child
)

Adds a child to the container.

Parameters:

addChildAt

(
  • child
  • index
)

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Parameters:

  • child DisplayObject

    The child to add

  • index Number

    The index to place the child in

beginFill

(
  • color
  • alpha
)

Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.

Parameters:

  • color Uint

    the color of the fill

  • alpha Number

    the alpha

clear

()

Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.

click

(
  • interactionData
)

A callback that is used when the users clicks on the displayObject with their mouse

Parameters:

  • interactionData InteractionData

drawCircle

(
  • x
  • y
  • radius
)

Draws a circle.

Parameters:

  • x Number

    The X coord of the center of the circle

  • y Number

    The Y coord of the center of the circle

  • radius Number

    The radius of the circle

drawEllipse

(
  • x
  • y
  • width
  • height
)

Draws an ellipse.

Parameters:

  • x Number
  • y Number
  • width Number
  • height Number

drawRect

(
  • x
  • y
  • width
  • height
)

Parameters:

  • x Number

    The X coord of the top-left of the rectangle

  • y Number

    The Y coord of the top-left of the rectangle

  • width Number

    The width of the rectangle

  • height Number

    The height of the rectangle

endFill

()

Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.

getChildAt

(
  • index
)

Returns the Child at the specified index

Parameters:

  • index Number

    The index to get the child from

lineStyle

(
  • lineWidth
  • color
  • alpha
)

Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.

Parameters:

  • lineWidth Number

    width of the line to draw, will update the object's stored style

  • color Number

    color of the line to draw, will update the object's stored style

  • alpha Number

    alpha of the line to draw, will update the object's stored style

lineTo

(
  • x
  • y
)

Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).

Parameters:

  • x Number

    the X coord to draw to

  • y Number

    the Y coord to draw to

mousedown

(
  • interactionData
)

A callback that is used when the user clicks the mouse down over the sprite

Parameters:

  • interactionData InteractionData

mouseout

(
  • interactionData
)

A callback that is used when the users mouse leaves the displayObject

Parameters:

  • interactionData InteractionData

mouseover

(
  • interactionData
)

A callback that is used when the users mouse rolls over the displayObject

Parameters:

  • interactionData InteractionData

mouseup

(
  • interactionData
)

A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject

Parameters:

  • interactionData InteractionData

mouseupoutside

(
  • interactionData
)

A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject

Parameters:

  • interactionData InteractionData

moveTo

(
  • x
  • y
)

Moves the current drawing position to (x, y).

Parameters:

  • x Number

    the X coord to move to

  • y Number

    the Y coord to move to

removeChild

(
  • child
)

Removes a child from the container.

Parameters:

setInteractive

(
  • interactive
)
deprecated

Inherited from DisplayObject: src/pixi/display/DisplayObject.js:247

Deprecated: Simply set the `interactive` property directly

[Deprecated] Indicates if the sprite will have touch and mouse interactivity. It is false by default Instead of using this function you can now simply set the interactive property to true or false

Parameters:

  • interactive Boolean

swapChildren

(
  • child
  • child2
)
private

[NYI] Swaps the depth of 2 displayObjects

Parameters:

tap

(
  • interactionData
)

A callback that is used when the users taps on the sprite with their finger basically a touch version of click

Parameters:

  • interactionData InteractionData

touchend

(
  • interactionData
)

A callback that is used when the user releases a touch over the displayObject

Parameters:

  • interactionData InteractionData

touchendoutside

(
  • interactionData
)

A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite

Parameters:

  • interactionData InteractionData

touchstart

(
  • interactionData
)

A callback that is used when the user touch's over the displayObject

Parameters:

  • interactionData InteractionData

Properties

_interactive

Boolean private

[read-only] Whether or not the object is interactive, do not toggle directly! use the interactive property

alpha

Number

The opacity of the object.

buttonMode

Boolean

This is used to indicate if the displayObject should display a mouse hand cursor on rollover

children

Array

[read-only] The of children of this container.

color

Array<> private

[NYI] Unkown

currentPath

Object private

Current path

dynamic

Boolean private

[NYI] Holds whether or not this object is dynamic, for rendering optimization

fillAlpha

Number

The alpha of the fill of this graphics object

filters

Array An array of filters

Sets the filters for the displayObject. * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'

graphicsData

Array private

Graphics data

hitArea

Rectangle | Circle | Ellipse | Polygon

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

interactive

Boolean

Indicates if the sprite will have touch and mouse interactivity. It is false by default

Default: false

lineColor

String

The color of any lines drawn

lineWidth

Number

The width of any lines drawn

localTransform

Mat3 private

[read-only] Current transform of the object locally

mask

Graphics

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.

parent

DisplayObjectContainer

[read-only] The display object container that contains this display object.

pivot

Point

The pivot point of the displayObject that it rotates around

position

Point

The coordinate of the object relative to the local coordinates of the parent.

renderable

Boolean

Can this object be rendered

rotation

Number

The rotation of the object in radians.

scale

Point

The scale factor of the object.

stage

Stage

[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.

visible

Boolean

The visibility of the object.

worldAlpha

Number

[read-only] The multiplied alpha of the displayobject

worldTransform

Mat3 private

[read-only] Current transform of the object based on world (parent) factors