Giant tilingSprite refactoring.
...
1. Rotated and trimmed textures are allowed
2. "full" textures use simple shader if they have WRAP_MODE.REPEAT
3. WRAP_MODE.REPEAT is forced if that texture uploads in TilingSprite first time
4. TilingSprite now has tileTransform which applies to the "zero tile" like if its been a child
Ivan Popelyshev
committed
on 4 Oct 2016