Giant tilingSprite refactoring.
1. Rotated and trimmed textures are allowed
2. "full" textures use simple shader if they have WRAP_MODE.REPEAT
3. WRAP_MODE.REPEAT is forced if that texture uploads in TilingSprite first time
4. TilingSprite now has tileTransform which applies to the "zero tile" like if its been a child
1 parent 39bdc5f commit 437792051421cd181066d5129256e0c5bf55fe5c
@Ivan Popelyshev Ivan Popelyshev authored on 2 Oct 2016
Showing 11 changed files
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src/core/index.js
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src/core/textures/Texture.js
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src/core/textures/TextureTransform.js 0 → 100644
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src/core/textures/TextureUvs.js
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src/extras/TilingSprite.js
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src/extras/index.js
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src/extras/webgl/TilingRenderer.js 0 → 100644
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src/extras/webgl/TilingShader.js 100644 → 0
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src/extras/webgl/tilingSprite.frag
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src/extras/webgl/tilingSprite.vert
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src/extras/webgl/tilingSprite_simple.frag 0 → 100644