History for pixi.js / src / core / sprites / webgl / SpriteRenderer.js
2016-04-20
@Mat Groves
jshint code
Mat Groves committed on 20 Apr 2016
@Mat Groves
sprite renderer update to fix new version of chrome
Mat Groves committed on 20 Apr 2016
2016-04-11
@Pat Shanahan
Merge remote-tracking branch 'upstream/dev' into jsdoc-fixes ...
Pat Shanahan committed on 11 Apr 2016
2016-04-09
@Pat Shanahan
Merge remote-tracking branch 'upstream/dev' into jsdoc-fixes ...
Pat Shanahan committed on 9 Apr 2016
2016-04-08
@ylambda
Update WebGL SpriteRenderer destroy method
ylambda committed on 8 Apr 2016
@Pat Shanahan
Updated and fixed JSDocs
Pat Shanahan committed on 8 Apr 2016
2016-04-04
@ylambda
Call destroy on each VAO
ylambda committed on 4 Apr 2016
2016-04-02
@Mat Groves
more tweaks ...
Mat Groves committed on 2 Apr 2016
@Mat Groves
added texture check
Mat Groves committed on 2 Apr 2016
@Mat Groves
added max if statement check to sprite renderer
Mat Groves committed on 2 Apr 2016
@Mat Groves
jshint
Mat Groves committed on 2 Apr 2016
@Mat Groves
Merge branch 'dev-smarter-spritebatch' into dev ...
Mat Groves committed on 2 Apr 2016
@Mat Groves
create buffers as we go..
Mat Groves committed on 2 Apr 2016
2016-03-31
@Mat Groves
big jshint tidy
Mat Groves committed on 31 Mar 2016
@digibo
Fixed sprites not rendering with proper blend mode ...
digibo committed on 31 Mar 2016
2016-03-14
@Mat Groves
added generateCanvasTexture to graphics
Mat Groves committed on 14 Mar 2016
2016-03-13
@Mat Groves
added from function to texture and sprite ...
Mat Groves committed on 13 Mar 2016
2016-03-12
@Mat Groves
fixed a renderTexture issue ...
Mat Groves committed on 12 Mar 2016
@Mat Groves
added state to vaos ...
Mat Groves committed on 12 Mar 2016
2016-03-02
@Mat Groves
separated out buffer ...
Mat Groves committed on 2 Mar 2016
2016-02-18
@clément chenebault
first round to clean some jslint errors
clément chenebault committed on 18 Feb 2016
2016-02-16
@clément chenebault
destroy WebGLRenderer
clément chenebault committed on 16 Feb 2016
2016-02-14
@Mat Groves
used stream draw instead of dynamic
Mat Groves committed on 14 Feb 2016
2016-02-09
@Mat Groves
fixed error in batcher ...
Mat Groves committed on 9 Feb 2016
2016-02-07
@Mat Groves
removed unfinished parts ...
Mat Groves committed on 7 Feb 2016
@Mat Groves
added blend modes to sprite batch
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixed sprite batch issue
Mat Groves committed on 7 Feb 2016
@Mat Groves
tidy up
Mat Groves committed on 7 Feb 2016
2016-02-06
@Mat Groves
added extra bind
Mat Groves committed on 6 Feb 2016
@Mat Groves
removed a for loop in sprite renderer
Mat Groves committed on 6 Feb 2016