Feature to support trimmed Textures as masks (#4357)
...
* Texture region as a mask
* let it bleed a bit
* I've made it better! Everything else goes into separate PR.
* DERP
* RE-DERP
* docs and mesh crash on empty texture
Ivan Popelyshev
authored
on 20 Oct 2017
Mat Groves
committed
on 20 Oct 2017