Feature to support trimmed Textures as masks (#4357)
* Texture region as a mask * let it bleed a bit * I've made it better! Everything else goes into separate PR. * DERP * RE-DERP * docs and mesh crash on empty texture |
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src/core/index.js |
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src/core/renderers/webgl/filters/filterTransforms.js |
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src/core/renderers/webgl/filters/spriteMask/SpriteMaskFilter.js |
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src/core/renderers/webgl/filters/spriteMask/spriteMaskFilter.frag |
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src/core/textures/Texture.js |
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src/core/textures/TextureMatrix.js 0 → 100644 |
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src/deprecation.js |
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src/extras/TextureTransform.js 100644 → 0 |
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src/extras/TilingSprite.js |
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src/extras/index.js |
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src/mesh/Mesh.js |
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