Feature to support trimmed Textures as masks (#4357)
* Texture region as a mask

* let it bleed a bit

* I've made it better! Everything else goes into separate PR.

* DERP

* RE-DERP

* docs and mesh crash on empty texture
1 parent fc76ae3 commit 03787608c5ce36c98153dc2ec807ae26210d774b
@Ivan Popelyshev Ivan Popelyshev authored on 20 Oct 2017
Mat Groves committed on 20 Oct 2017
Showing 11 changed files
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src/core/index.js
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src/core/renderers/webgl/filters/filterTransforms.js
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src/core/renderers/webgl/filters/spriteMask/SpriteMaskFilter.js
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src/core/renderers/webgl/filters/spriteMask/spriteMaskFilter.frag
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src/core/textures/Texture.js
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src/core/textures/TextureMatrix.js 0 → 100644
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src/deprecation.js
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src/extras/TextureTransform.js 100644 → 0
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src/extras/TilingSprite.js
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src/extras/index.js
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src/mesh/Mesh.js