History for pixi.js / src / core / sprites / webgl / texture.vert
2017-05-23
@Ivan Popelyshev
premultiply blendModes, critical for compressed textures. (#4033) ...
Ivan Popelyshev authored on 23 May 2017 Mat Groves committed on 23 May 2017
2017-01-05
@Icemic
use high precision instead of medium, to fix bug in PowerVR G6200 (#3353)
Icemic authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
2016-09-27
@Chad Engler
Huge refactor to match a new shiny eslint file.
Chad Engler committed on 27 Sep 2016
2016-04-19
@Ivan Popelyshev
separate Shader class
Ivan Popelyshev committed on 19 Apr 2016
@Ivan Popelyshev
Precision constant
Ivan Popelyshev committed on 19 Apr 2016
2016-01-16
@Mat Groves
new multi texture render
Mat Groves committed on 16 Jan 2016