2016-12-16 |
Do not unload generated textures when manually running the texture garbage collector. This already happens when it is run automatically, as it will cause the texture to not be able to be renderered again (#3342)
Dave Moore
authored
on 16 Dec 2016
Mat Groves
committed
on 16 Dec 2016
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2016-11-18 |
fixed settings not being respected (#3315)
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Mat Groves
authored
on 18 Nov 2016
GitHub
committed
on 18 Nov 2016
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2016-11-17 |
add additional prepare and gc settings (#3305)
Matt Karl
authored
on 17 Nov 2016
Mat Groves
committed
on 17 Nov 2016
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2016-11-16 |
Moves constants that are actually settings (#3298)
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Matt Karl
authored
on 16 Nov 2016
Mat Groves
committed
on 16 Nov 2016
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2016-09-27 |
cleanup some export defaults
Chad Engler
committed
on 27 Sep 2016
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Huge refactor to match a new shiny eslint file.
Chad Engler
committed
on 27 Sep 2016
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2016-09-24 |
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2016-09-20 |
some more es6 changes (#2969)
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Steffen Bär
authored
on 20 Sep 2016
Matt Karl
committed
on 20 Sep 2016
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2016-09-13 |
Update imports and exports, getters and setters
Matt Karl
committed
on 13 Sep 2016
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Disallow the use of `var`
Matt Karl
committed
on 13 Sep 2016
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Implementing classes using the new ES6 syntax (#2936)
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Leonardo Silva
authored
on 13 Sep 2016
Matt Karl
committed
on 13 Sep 2016
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2016-04-03 |
republish
Mat Groves
committed
on 3 Apr 2016
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2016-04-02 |
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2016-03-31 |
big jshint tidy
Mat Groves
committed
on 31 Mar 2016
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2016-03-20 |
Merge remote-tracking branch 'origin/dev-WebGL-GC' into dev-WebGL-GC
Mat Groves
committed
on 20 Mar 2016
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format tidy
Mat Groves
committed
on 20 Mar 2016
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counter
Ivan Popelyshev
committed
on 20 Mar 2016
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removed cleaning flag
Ivan Popelyshev
committed
on 20 Mar 2016
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removing it
Ivan Popelyshev
committed
on 20 Mar 2016
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dont need this thing between runs
Ivan Popelyshev
committed
on 20 Mar 2016
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cleaning. isnt tested.
Ivan Popelyshev
committed
on 20 Mar 2016
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added Const to GC
Mat Groves
committed
on 20 Mar 2016
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add TextureGC
Mat Groves
committed
on 20 Mar 2016
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