2016-01-31 |
filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-23 |
fixed clear
Mat Groves
committed
on 23 Jan 2016
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added option to not update transform
Mat Groves
committed
on 23 Jan 2016
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tweaked render texture
Mat Groves
committed
on 23 Jan 2016
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2016-01-21 |
final mask tidy
Mat Groves
committed
on 21 Jan 2016
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simplified mask stack even further
Mat Groves
committed
on 21 Jan 2016
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simplified masking further
Mat Groves
committed
on 21 Jan 2016
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tweak
Mat Groves
committed
on 21 Jan 2016
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removed shader manager
Mat Groves
committed
on 21 Jan 2016
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fixed render resize issue
Mat Groves
committed
on 21 Jan 2016
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added short hand transforms
Mat Groves
committed
on 21 Jan 2016
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add reset function to WebGL renderer
Mat Groves
committed
on 21 Jan 2016
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added WebGLState
Mat Groves
committed
on 21 Jan 2016
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2016-01-17 |
tweak render texture
Mat Groves
committed
on 17 Jan 2016
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broke up graphics fixed masking
Mat Groves
committed
on 17 Jan 2016
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tweak graphics
Mat Groves
committed
on 17 Jan 2016
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fixed fob issue
Mat Groves
committed
on 17 Jan 2016
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2016-01-14 |
streamlined the webGL renderer a bit
Mat Groves
committed
on 14 Jan 2016
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2016-01-09 |
fixed up render target
Mat Groves
committed
on 9 Jan 2016
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2016-01-08 |
added new webGL functions
Mat Groves
committed
on 8 Jan 2016
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Added cacheing to update transform
Mat Groves
committed
on 8 Jan 2016
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2015-11-24 |
added removeItems; added unit tests; replaced uses of original splice with removeItems
Anthony Del Ciotto
committed
on 24 Nov 2015
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2015-11-16 |
added pre and post render events to renderers
Mat Groves
committed
on 16 Nov 2015
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2015-11-06 |
Track textures in renderer to ensure they are all deleted properly
Chad Engler
committed
on 6 Nov 2015
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2015-10-13 |
fixed deleteRenderbuffer typo
Mat Groves
committed
on 13 Oct 2015
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2015-10-02 |
Ensure no program stays active in GPU memory
Sander
committed
on 2 Oct 2015
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2015-09-22 |
moved roundPixels property to system renderer
Adi Mora
committed
on 22 Sep 2015
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2015-09-16 |
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