2016-02-07 |
fixing up render texture
Mat Groves
committed
on 7 Feb 2016
|
---|---|
fixed cacheAsBitmap rendering
Mat Groves
committed
on 7 Feb 2016
|
|
tweaked bindRenderTexture
Mat Groves
committed
on 7 Feb 2016
|
|
2016-02-06 |
removed a for loop in sprite renderer
Mat Groves
committed
on 6 Feb 2016
|
added scaling
Mat Groves
committed
on 6 Feb 2016
|
|
adde drew blend mode function
Mat Groves
committed
on 6 Feb 2016
|
|
|
|
removed shader manager
Mat Groves
committed
on 6 Feb 2016
|
|
|
|
2016-02-05 |
filters complete!
Mat Groves
committed
on 5 Feb 2016
|
2016-02-03 |
fixes for iOS
Mat Groves
committed
on 3 Feb 2016
|
small refactor
Mat Groves
committed
on 3 Feb 2016
|
|
added bit-twiddle
Mat Groves
committed
on 3 Feb 2016
|
|
fixed clear issue
Mat Groves
committed
on 3 Feb 2016
|
|
fixed texture leak
Mat Groves
committed
on 3 Feb 2016
|
|
added filter stacking
Mat Groves
committed
on 3 Feb 2016
|
|
2016-02-02 |
added shader caching to filter manager
Mat Groves
committed
on 2 Feb 2016
|
fixed mask filter issue
Mat Groves
committed
on 2 Feb 2016
|
|
new filter manager in place..
Mat Groves
committed
on 2 Feb 2016
|
|
added filterArea check
Mat Groves
committed
on 2 Feb 2016
|
|
fixed mask manager memory leak
Mat Groves
committed
on 2 Feb 2016
|
|
removed filterShader
Mat Groves
committed
on 2 Feb 2016
|
|
tweaks filters again sprite mask now works
Mat Groves
committed
on 2 Feb 2016
|
|
more filter tweaks, nearly there!
Mat Groves
committed
on 2 Feb 2016
|
|
|
|
added fit and pad functions to rect
Mat Groves
committed
on 2 Feb 2016
|
|
added gray filter move old filters
Mat Groves
committed
on 2 Feb 2016
|
|
filter manager tweaks
Mat Groves
committed
on 2 Feb 2016
|
|
2016-02-01 |
filter progress
Mat Groves
committed
on 1 Feb 2016
|
2016-01-31 |
|