2016-02-03 |
small refactor
Mat Groves
committed
on 3 Feb 2016
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Update const.js to use browserify-versionify
Larry Gordon
committed
on 3 Feb 2016
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added bit-twiddle
Mat Groves
committed
on 3 Feb 2016
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Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves
committed
on 3 Feb 2016
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fixed clear issue
Mat Groves
committed
on 3 Feb 2016
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fixed texture leak
Mat Groves
committed
on 3 Feb 2016
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added filter stacking
Mat Groves
committed
on 3 Feb 2016
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Merge remote-tracking branch 'origin/dev' into dev
Mat Groves
committed
on 3 Feb 2016
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Merge remote-tracking branch 'origin/dev-v4.0.0' into dev-v4.0.0
Mat Groves
committed
on 3 Feb 2016
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2016-02-02 |
added shader caching to filter manager
Mat Groves
committed
on 2 Feb 2016
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fixed mask filter issue
Mat Groves
committed
on 2 Feb 2016
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new filter manager in place..
Mat Groves
committed
on 2 Feb 2016
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added filterArea check
Mat Groves
committed
on 2 Feb 2016
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fixed mask manager memory leak
Mat Groves
committed
on 2 Feb 2016
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removed filterShader
Mat Groves
committed
on 2 Feb 2016
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tweaks filters again sprite mask now works
Mat Groves
committed
on 2 Feb 2016
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more filter tweaks, nearly there!
Mat Groves
committed
on 2 Feb 2016
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added fit and pad functions to rect
Mat Groves
committed
on 2 Feb 2016
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added gray filter move old filters
Mat Groves
committed
on 2 Feb 2016
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filter manager tweaks
Mat Groves
committed
on 2 Feb 2016
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2016-02-01 |
filter progress
Mat Groves
committed
on 1 Feb 2016
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2016-01-31 |
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filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-30 |
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2016-01-29 |
fixed shader so it works on android
Mat Groves
committed
on 29 Jan 2016
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fix for SCREEN
Ivan Popelyshev
committed
on 29 Jan 2016
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2016-01-25 |
Trying to fix additive blending in v3
Ivan Popelyshev
committed
on 25 Jan 2016
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return old resolution code for canvas
Ivan Popelyshev
committed
on 25 Jan 2016
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