History for pixi.js / src
2016-02-03
@Mat Groves
small refactor
Mat Groves committed on 3 Feb 2016
@Larry Gordon
Update const.js to use browserify-versionify
Larry Gordon committed on 3 Feb 2016
@Mat Groves
added bit-twiddle
Mat Groves committed on 3 Feb 2016
@Mat Groves
Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves committed on 3 Feb 2016
@Mat Groves
fixed clear issue
Mat Groves committed on 3 Feb 2016
@Mat Groves
fixed texture leak
Mat Groves committed on 3 Feb 2016
@Mat Groves
added filter stacking
Mat Groves committed on 3 Feb 2016
@Mat Groves
Merge remote-tracking branch 'origin/dev' into dev
Mat Groves committed on 3 Feb 2016
@Mat Groves
Merge remote-tracking branch 'origin/dev-v4.0.0' into dev-v4.0.0
Mat Groves committed on 3 Feb 2016
@Mat Groves
removed sub array ...
Mat Groves committed on 3 Feb 2016
2016-02-02
@Mat Groves
added shader caching to filter manager
Mat Groves committed on 2 Feb 2016
@Mat Groves
fixed mask filter issue
Mat Groves committed on 2 Feb 2016
@Mat Groves
new filter manager in place..
Mat Groves committed on 2 Feb 2016
@Mat Groves
added filterArea check
Mat Groves committed on 2 Feb 2016
@Mat Groves
fixed mask manager memory leak
Mat Groves committed on 2 Feb 2016
@Mat Groves
removed filterShader
Mat Groves committed on 2 Feb 2016
@Mat Groves
tweaks filters again sprite mask now works
Mat Groves committed on 2 Feb 2016
@Mat Groves
more filter tweaks, nearly there!
Mat Groves committed on 2 Feb 2016
@Mat Groves
fixed bounds bug ...
Mat Groves committed on 2 Feb 2016
@Mat Groves
added fit and pad functions to rect
Mat Groves committed on 2 Feb 2016
@Mat Groves
added gray filter move old filters
Mat Groves committed on 2 Feb 2016
@Mat Groves
filter manager tweaks
Mat Groves committed on 2 Feb 2016
2016-02-01
@Mat Groves
filter progress
Mat Groves committed on 1 Feb 2016
2016-01-31
@Mat Groves
tweaking matrix functions ...
Mat Groves committed on 31 Jan 2016
@Mat Groves
filter stuff working better
Mat Groves committed on 31 Jan 2016
2016-01-30
@Ivan Popelyshev
Revert "Trying to fix additive blending in v3" ...
Ivan Popelyshev committed on 30 Jan 2016
2016-01-29
@Mat Groves
fixed shader so it works on android
Mat Groves committed on 29 Jan 2016
@Ivan Popelyshev
fix for SCREEN
Ivan Popelyshev committed on 29 Jan 2016
2016-01-25
@Ivan Popelyshev
Trying to fix additive blending in v3
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
return old resolution code for canvas
Ivan Popelyshev committed on 25 Jan 2016