2016-03-13 |
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Do not create a sprite sheet if the image resources already exists from a previous load; this can happen as a result of calling loader.reset() after a spritesheet JSON resources has been added to the queue but before the corresponding image resource has been added by the spritesheet parser.
Lukas Taegert
committed
on 13 Mar 2016
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Only use spritesheet batching and timeouts for resources larger than one batch size
Lukas Taegert
committed
on 13 Mar 2016
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Change spritesheet parser to enable batching
Lukas Taegert
committed
on 13 Mar 2016
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added skew via observable point
Mat Groves
committed
on 13 Mar 2016
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2016-03-12 |
fixed iOS issue
Mat Groves
committed
on 12 Mar 2016
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render texture deprecation check
Mat Groves
committed
on 12 Mar 2016
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adde generateTexture to deprecation
Mat Groves
committed
on 12 Mar 2016
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Merge branch 'dev-ios-optimisation' into dev-v4.0.0
Mat Groves
committed
on 12 Mar 2016
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2016-03-11 |
starting flip
Ivan Popelyshev
committed
on 11 Mar 2016
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Added optimization
Matt Karl
committed
on 11 Mar 2016
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Style conforming
Matt Karl
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on 11 Mar 2016
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Added letter-spacing
Matt Karl
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on 11 Mar 2016
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2016-03-10 |
Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev
committed
on 10 Mar 2016
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2016-03-09 |
more changes in transform
Ivan Popelyshev
committed
on 9 Mar 2016
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Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev
committed
on 9 Mar 2016
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2016-03-08 |
actual width/height for texture
Ivan Popelyshev
committed
on 8 Mar 2016
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couple of merge errors..
Mat Groves
committed
on 8 Mar 2016
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small fix in case of trim. I dont know why did I forget about that.
Ivan Popelyshev
committed
on 8 Mar 2016
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some reset fixes
Mat Groves
committed
on 8 Mar 2016
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Updating the buffer to have proper size
Nick Balyanitsa
committed
on 8 Mar 2016
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Using resolution in TilingSprite canvas renderer
Nick Balyanitsa
committed
on 8 Mar 2016
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2016-03-05 |
godray
Mat Groves
committed
on 5 Mar 2016
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2016-03-04 |
fixed texture update issue
Mat Groves
committed
on 4 Mar 2016
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2016-03-02 |
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fixed gl bug
Mat Groves
committed
on 2 Mar 2016
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removed old generate textures
Mat Groves
committed
on 2 Mar 2016
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