History for pixi.js / src
2016-03-13
@Mat Groves
added from function to texture and sprite ...
Mat Groves committed on 13 Mar 2016
@Lukas Taegert
Do not create a sprite sheet if the image resources already exists from a previous load; this can happen as a result of calling loader.reset() after a spritesheet JSON resources has been added to the queue but before the corresponding image resource has been added by the spritesheet parser.
Lukas Taegert committed on 13 Mar 2016
@Lukas Taegert
Only use spritesheet batching and timeouts for resources larger than one batch size
Lukas Taegert committed on 13 Mar 2016
@Lukas Taegert
Change spritesheet parser to enable batching
Lukas Taegert committed on 13 Mar 2016
@Mat Groves
added skew via observable point
Mat Groves committed on 13 Mar 2016
2016-03-12
@Mat Groves
fixed iOS issue
Mat Groves committed on 12 Mar 2016
@Mat Groves
fixed a renderTexture issue ...
Mat Groves committed on 12 Mar 2016
@Mat Groves
render texture deprecation check
Mat Groves committed on 12 Mar 2016
@Mat Groves
adde generateTexture to deprecation
Mat Groves committed on 12 Mar 2016
@Mat Groves
Merge branch 'dev-ios-optimisation' into dev-v4.0.0
Mat Groves committed on 12 Mar 2016
@Mat Groves
added state to vaos ...
Mat Groves committed on 12 Mar 2016
2016-03-11
@Ivan Popelyshev
starting flip
Ivan Popelyshev committed on 11 Mar 2016
@Matt Karl
Added optimization
Matt Karl committed on 11 Mar 2016
@Matt Karl
Style conforming
Matt Karl committed on 11 Mar 2016
@Matt Karl
Added letter-spacing
Matt Karl committed on 11 Mar 2016
2016-03-10
@Ivan Popelyshev
Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev committed on 10 Mar 2016
2016-03-09
@Ivan Popelyshev
more changes in transform
Ivan Popelyshev committed on 9 Mar 2016
@Ivan Popelyshev
Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev committed on 9 Mar 2016
2016-03-08
@Ivan Popelyshev
actual width/height for texture
Ivan Popelyshev committed on 8 Mar 2016
@Mat Groves
couple of merge errors..
Mat Groves committed on 8 Mar 2016
@Ivan Popelyshev
small fix in case of trim. I dont know why did I forget about that.
Ivan Popelyshev committed on 8 Mar 2016
@Mat Groves
Merge branch 'docs' into dev-v4.0.0 ...
Mat Groves committed on 8 Mar 2016
@Mat Groves
some reset fixes
Mat Groves committed on 8 Mar 2016
@Nick Balyanitsa
Updating the buffer to have proper size
Nick Balyanitsa committed on 8 Mar 2016
@Nick Balyanitsa
Using resolution in TilingSprite canvas renderer
Nick Balyanitsa committed on 8 Mar 2016
2016-03-05
@Mat Groves
godray
Mat Groves committed on 5 Mar 2016
2016-03-04
@Mat Groves
fixed texture update issue
Mat Groves committed on 4 Mar 2016
2016-03-02
@Mat Groves
separated out buffer ...
Mat Groves committed on 2 Mar 2016
@Mat Groves
fixed gl bug
Mat Groves committed on 2 Mar 2016
@Mat Groves
removed old generate textures
Mat Groves committed on 2 Mar 2016