History for pixi.js / src / core / sprites / webgl / SpriteRenderer.js
2016-01-16
@Mat Groves
fixed memory leak in sprite renderer
Mat Groves committed on 16 Jan 2016
@Mat Groves
new multi texture render
Mat Groves committed on 16 Jan 2016
@Mat Groves
update
Mat Groves committed on 16 Jan 2016
2016-01-14
@Mat Groves
streamlined the webGL renderer a bit
Mat Groves committed on 14 Jan 2016
2016-01-09
@Mat Groves
fixed up render target
Mat Groves committed on 9 Jan 2016
2016-01-08
@Mat Groves
added new webGL functions
Mat Groves committed on 8 Jan 2016
@Mat Groves
Added cacheing to update transform
Mat Groves committed on 8 Jan 2016
@Mat Groves
added uint16 for texture coords
Mat Groves committed on 8 Jan 2016
2015-12-09
@Mat Groves
take resolution into account when rounding pixels in the webGL renderer
Mat Groves committed on 9 Dec 2015
2015-09-08
@Andrew Champion
Fix renderer plugin destruction exceptions ...
Andrew Champion committed on 8 Sep 2015
2015-08-19
@Chad Engler
Merge pull request #2045 from LibertyGlobal/cleanup_fixes ...
Chad Engler committed on 19 Aug 2015
2015-08-12
@Dave Clayton
Add calls to super destructors and other extra cleanup work.
Dave Clayton committed on 12 Aug 2015
2015-07-23
@Chad Engler
Massive documentation update; fixes many issues. ...
Chad Engler committed on 23 Jul 2015
2015-07-22
@Chad Engler
Merge pull request #1833 from JiDW/tilingspritetrim ...
Chad Engler committed on 22 Jul 2015
2015-06-06
@Dr. Kibtiz
uuid is a misnomer, this is not universal, but it is unique in the scope of pixi ...
Dr. Kibtiz committed on 6 Jun 2015
2015-05-22
@Chad Engler
minor doc changes
Chad Engler committed on 22 May 2015
@Chad Engler
add better docs to sprite batch; remove unused stuff
Chad Engler committed on 22 May 2015
2015-05-20
@JiDW
Fix tilingsprite from a spritesheet ...
JiDW committed on 20 May 2015
2015-05-10
@Mat Groves
fixed extends doc issue
Mat Groves committed on 10 May 2015
2015-03-12
@Dr. Kibtiz
Fix all the remaining jshint stuff
Dr. Kibtiz committed on 12 Mar 2015
2015-02-28
@mathew groves
Fixed shader wrong texture issue
mathew groves committed on 28 Feb 2015
2015-02-26
@mathew groves
optimized webGL GPU calls ...
mathew groves committed on 26 Feb 2015
@Chad Engler
fix #1467; add defaults to abstract filter shader src; use vert src in sprite shader
Chad Engler committed on 26 Feb 2015
2015-02-24
@Chad Engler
massive jsdoc fixes
Chad Engler committed on 24 Feb 2015
2015-02-20
@Alvin
docs, more on graphics, plus particles and textures
Alvin committed on 20 Feb 2015
2015-02-19
@Alvin
Docs, mostly the display and graphics folders and some filetype update
Alvin committed on 19 Feb 2015
2015-02-18
@mathew groves
some code linting.. ...
mathew groves committed on 18 Feb 2015
2015-02-13
@mathew groves
tweaked texture resolution for webGL ...
mathew groves committed on 13 Feb 2015
2015-01-25
@mathew groves
added a Sprite Batch Size constant ...
mathew groves committed on 25 Jan 2015
@mathew groves
removed use of getters in core render loop
mathew groves committed on 25 Jan 2015