2016-01-16 |
fixed memory leak in sprite renderer
Mat Groves
committed
on 16 Jan 2016
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new multi texture render
Mat Groves
committed
on 16 Jan 2016
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update
Mat Groves
committed
on 16 Jan 2016
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2016-01-14 |
streamlined the webGL renderer a bit
Mat Groves
committed
on 14 Jan 2016
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2016-01-09 |
fixed up render target
Mat Groves
committed
on 9 Jan 2016
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2016-01-08 |
added new webGL functions
Mat Groves
committed
on 8 Jan 2016
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Added cacheing to update transform
Mat Groves
committed
on 8 Jan 2016
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added uint16 for texture coords
Mat Groves
committed
on 8 Jan 2016
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2015-12-09 |
take resolution into account when rounding pixels in the webGL renderer
Mat Groves
committed
on 9 Dec 2015
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2015-09-08 |
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2015-08-19 |
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2015-08-12 |
Add calls to super destructors and other extra cleanup work.
Dave Clayton
committed
on 12 Aug 2015
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2015-07-23 |
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2015-07-22 |
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2015-06-06 |
uuid is a misnomer, this is not universal, but it is unique in the scope of pixi
...
Dr. Kibtiz
committed
on 6 Jun 2015
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2015-05-22 |
minor doc changes
Chad Engler
committed
on 22 May 2015
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add better docs to sprite batch; remove unused stuff
Chad Engler
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on 22 May 2015
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2015-05-20 |
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2015-05-10 |
fixed extends doc issue
Mat Groves
committed
on 10 May 2015
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2015-03-12 |
Fix all the remaining jshint stuff
Dr. Kibtiz
committed
on 12 Mar 2015
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2015-02-28 |
Fixed shader wrong texture issue
mathew groves
committed
on 28 Feb 2015
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2015-02-26 |
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fix #1467; add defaults to abstract filter shader src; use vert src in sprite shader
Chad Engler
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on 26 Feb 2015
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2015-02-24 |
massive jsdoc fixes
Chad Engler
committed
on 24 Feb 2015
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2015-02-20 |
docs, more on graphics, plus particles and textures
Alvin
committed
on 20 Feb 2015
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2015-02-19 |
Docs, mostly the display and graphics folders and some filetype update
Alvin
committed
on 19 Feb 2015
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2015-02-18 |
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2015-02-13 |
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2015-01-25 |
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removed use of getters in core render loop
mathew groves
committed
on 25 Jan 2015
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