2016-02-02 |
new filter manager in place..
Mat Groves
committed
on 2 Feb 2016
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added filterArea check
Mat Groves
committed
on 2 Feb 2016
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fixed mask manager memory leak
Mat Groves
committed
on 2 Feb 2016
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removed filterShader
Mat Groves
committed
on 2 Feb 2016
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tweaks filters again sprite mask now works
Mat Groves
committed
on 2 Feb 2016
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more filter tweaks, nearly there!
Mat Groves
committed
on 2 Feb 2016
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added fit and pad functions to rect
Mat Groves
committed
on 2 Feb 2016
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added gray filter move old filters
Mat Groves
committed
on 2 Feb 2016
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filter manager tweaks
Mat Groves
committed
on 2 Feb 2016
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2016-02-01 |
filter progress
Mat Groves
committed
on 1 Feb 2016
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2016-01-31 |
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filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-23 |
fixed clear
Mat Groves
committed
on 23 Jan 2016
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added option to not update transform
Mat Groves
committed
on 23 Jan 2016
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tweaked render texture
Mat Groves
committed
on 23 Jan 2016
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2016-01-21 |
final mask tidy
Mat Groves
committed
on 21 Jan 2016
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simplified mask stack even further
Mat Groves
committed
on 21 Jan 2016
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simplified masking further
Mat Groves
committed
on 21 Jan 2016
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tweak
Mat Groves
committed
on 21 Jan 2016
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removed shader manager
Mat Groves
committed
on 21 Jan 2016
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fixed render resize issue
Mat Groves
committed
on 21 Jan 2016
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added short hand transforms
Mat Groves
committed
on 21 Jan 2016
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add reset function to WebGL renderer
Mat Groves
committed
on 21 Jan 2016
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added WebGLState
Mat Groves
committed
on 21 Jan 2016
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2016-01-17 |
tweak render texture
Mat Groves
committed
on 17 Jan 2016
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broke up graphics fixed masking
Mat Groves
committed
on 17 Jan 2016
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tweak graphics
Mat Groves
committed
on 17 Jan 2016
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