History for pixi.js / src / core / renderers / webgl
2016-02-17
@Mat Groves
added wrap modes to base textures
Mat Groves committed on 17 Feb 2016
@Mat Groves
added mipmaps ...
Mat Groves committed on 17 Feb 2016
2016-02-16
@clément chenebault
reset some properties
clément chenebault committed on 16 Feb 2016
@clément chenebault
destroy WebGLRenderer
clément chenebault committed on 16 Feb 2016
2016-02-12
@Mat Groves
Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves committed on 12 Feb 2016
@Mat Groves
render texture refactor
Mat Groves committed on 12 Feb 2016
@Mat Groves
removed shader manager
Mat Groves committed on 12 Feb 2016
2016-02-10
@Mat Groves
production test fixes ...
Mat Groves committed on 10 Feb 2016
2016-02-09
@Mat Groves
fixed error in batcher ...
Mat Groves committed on 9 Feb 2016
@Mat Groves
updates! ...
Mat Groves committed on 9 Feb 2016
2016-02-08
@Mat Groves
tidy up ...
Mat Groves committed on 8 Feb 2016
2016-02-07
@Mat Groves
removed unfinished parts ...
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixing up render texture
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixed cacheAsBitmap rendering
Mat Groves committed on 7 Feb 2016
@Mat Groves
tweaked bindRenderTexture
Mat Groves committed on 7 Feb 2016
2016-02-06
@Mat Groves
removed a for loop in sprite renderer
Mat Groves committed on 6 Feb 2016
@Mat Groves
added scaling
Mat Groves committed on 6 Feb 2016
@Mat Groves
adde drew blend mode function
Mat Groves committed on 6 Feb 2016
@Mat Groves
Merge branch 'dev-filter-refactor' into dev-v4.0.0 ...
Mat Groves committed on 6 Feb 2016
@Mat Groves
removed shader manager
Mat Groves committed on 6 Feb 2016
@Mat Groves
added scissor mask ...
Mat Groves committed on 6 Feb 2016
2016-02-05
@Mat Groves
filters complete!
Mat Groves committed on 5 Feb 2016
2016-02-03
@Mat Groves
fixes for iOS
Mat Groves committed on 3 Feb 2016
@Mat Groves
small refactor
Mat Groves committed on 3 Feb 2016
@Mat Groves
added bit-twiddle
Mat Groves committed on 3 Feb 2016
@Mat Groves
fixed clear issue
Mat Groves committed on 3 Feb 2016
@Mat Groves
fixed texture leak
Mat Groves committed on 3 Feb 2016
@Mat Groves
added filter stacking
Mat Groves committed on 3 Feb 2016
2016-02-02
@Mat Groves
added shader caching to filter manager
Mat Groves committed on 2 Feb 2016
@Mat Groves
fixed mask filter issue
Mat Groves committed on 2 Feb 2016