2016-02-17 |
added wrap modes to base textures
Mat Groves
committed
on 17 Feb 2016
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2016-02-16 |
reset some properties
clément chenebault
committed
on 16 Feb 2016
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destroy WebGLRenderer
clément chenebault
committed
on 16 Feb 2016
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2016-02-12 |
Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves
committed
on 12 Feb 2016
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render texture refactor
Mat Groves
committed
on 12 Feb 2016
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removed shader manager
Mat Groves
committed
on 12 Feb 2016
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2016-02-10 |
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2016-02-09 |
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2016-02-08 |
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2016-02-07 |
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fixing up render texture
Mat Groves
committed
on 7 Feb 2016
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fixed cacheAsBitmap rendering
Mat Groves
committed
on 7 Feb 2016
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tweaked bindRenderTexture
Mat Groves
committed
on 7 Feb 2016
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2016-02-06 |
removed a for loop in sprite renderer
Mat Groves
committed
on 6 Feb 2016
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added scaling
Mat Groves
committed
on 6 Feb 2016
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adde drew blend mode function
Mat Groves
committed
on 6 Feb 2016
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removed shader manager
Mat Groves
committed
on 6 Feb 2016
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2016-02-05 |
filters complete!
Mat Groves
committed
on 5 Feb 2016
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2016-02-03 |
fixes for iOS
Mat Groves
committed
on 3 Feb 2016
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small refactor
Mat Groves
committed
on 3 Feb 2016
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added bit-twiddle
Mat Groves
committed
on 3 Feb 2016
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fixed clear issue
Mat Groves
committed
on 3 Feb 2016
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fixed texture leak
Mat Groves
committed
on 3 Feb 2016
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added filter stacking
Mat Groves
committed
on 3 Feb 2016
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2016-02-02 |
added shader caching to filter manager
Mat Groves
committed
on 2 Feb 2016
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fixed mask filter issue
Mat Groves
committed
on 2 Feb 2016
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