2015-12-09 |
take resolution into account when rounding pixels in the webGL renderer
Mat Groves
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on 9 Dec 2015
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2015-09-08 |
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2015-08-19 |
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2015-08-12 |
Add calls to super destructors and other extra cleanup work.
Dave Clayton
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on 12 Aug 2015
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2015-07-23 |
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2015-07-22 |
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2015-06-06 |
uuid is a misnomer, this is not universal, but it is unique in the scope of pixi
...
Dr. Kibtiz
committed
on 6 Jun 2015
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2015-05-22 |
minor doc changes
Chad Engler
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on 22 May 2015
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add better docs to sprite batch; remove unused stuff
Chad Engler
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on 22 May 2015
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2015-05-20 |
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2015-05-10 |
fixed extends doc issue
Mat Groves
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on 10 May 2015
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2015-03-12 |
Fix all the remaining jshint stuff
Dr. Kibtiz
committed
on 12 Mar 2015
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2015-02-28 |
Fixed shader wrong texture issue
mathew groves
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on 28 Feb 2015
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2015-02-26 |
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fix #1467; add defaults to abstract filter shader src; use vert src in sprite shader
Chad Engler
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on 26 Feb 2015
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2015-02-24 |
massive jsdoc fixes
Chad Engler
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on 24 Feb 2015
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2015-02-20 |
docs, more on graphics, plus particles and textures
Alvin
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on 20 Feb 2015
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2015-02-19 |
Docs, mostly the display and graphics folders and some filetype update
Alvin
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on 19 Feb 2015
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2015-02-18 |
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2015-02-13 |
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2015-01-25 |
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removed use of getters in core render loop
mathew groves
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on 25 Jan 2015
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2015-01-23 |
fix some jshint issues
Chad Engler
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on 23 Jan 2015
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2015-01-15 |
refactoring spritebatch renderer
Chad Engler
committed
on 15 Jan 2015
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2015-01-14 |
fix some browserify paths
Chad Engler
committed
on 14 Jan 2015
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misc jshint fixes
Chad Engler
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on 14 Jan 2015
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fix file paths and other things from shader refactor
Chad Engler
committed
on 14 Jan 2015
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make shader manager use a plugin system like webgl renderer
Chad Engler
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on 14 Jan 2015
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