2015-03-06 |
Merge remote-tracking branch 'origin/dev' into dev
mathew groves
committed
on 6 Mar 2015
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2015-03-05 |
move fs require back to top
Wouter Commandeur
committed
on 5 Mar 2015
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jshint housekeeping
Wouter Commandeur
committed
on 5 Mar 2015
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FXAA vert and frag filters were the wrong way around
Wouter Commandeur
committed
on 5 Mar 2015
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and a missing fs require, need more coffee
Wouter Commandeur
committed
on 5 Mar 2015
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I hate case insenstive filesystems on macos
Wouter Commandeur
committed
on 5 Mar 2015
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and now in lowercase first letter
Wouter Commandeur
committed
on 5 Mar 2015
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case sensitivity workaround
Wouter Commandeur
committed
on 5 Mar 2015
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fix indentation
Wouter Commandeur
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on 5 Mar 2015
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Split SpriteMaskFilter into separate frag and vert files, this resolves a TODO
Wouter Commandeur
committed
on 5 Mar 2015
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2015-03-04 |
fixed double a
mathew groves
committed
on 4 Mar 2015
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Fixed shader texture update issue
mathew groves
committed
on 4 Mar 2015
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fixed filter clear bug
mathew groves
committed
on 4 Mar 2015
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fixed webGL resize bug
mathew groves
committed
on 4 Mar 2015
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renamed to strip to mesh
mathew groves
committed
on 4 Mar 2015
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2015-03-03 |
Fixed clear before render issue on webGL
mathew groves
committed
on 3 Mar 2015
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2015-02-28 |
Fixed shader wrong texture issue
mathew groves
committed
on 28 Feb 2015
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2015-02-27 |
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2015-02-26 |
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Shader sources should be strings; not arrays
Chad Engler
committed
on 26 Feb 2015
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fix #1467; add defaults to abstract filter shader src; use vert src in sprite shader
Chad Engler
committed
on 26 Feb 2015
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Tiny docs improvements
Alvin
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on 26 Feb 2015
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More WebGL docs
Alvin
committed
on 26 Feb 2015
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2015-02-25 |
Docs fixes, almost got rid of the globals
Alvin
committed
on 25 Feb 2015
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Fixed event type
Alvin
committed
on 25 Feb 2015
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Renderer docs !
Alvin
committed
on 25 Feb 2015
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2015-02-24 |
Tidying up a few bits of the API, created containsPoint alias, added lineHeight to text and fixed typo
Alvin
committed
on 24 Feb 2015
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