History for pixi.js / src / core / renderers / webgl
2015-03-06
@mathew groves
Merge remote-tracking branch 'origin/dev' into dev
mathew groves committed on 6 Mar 2015
@mathew groves
Drop Shadow Filter added ...
mathew groves committed on 6 Mar 2015
2015-03-05
@Wouter Commandeur
move fs require back to top
Wouter Commandeur committed on 5 Mar 2015
@Wouter Commandeur
jshint housekeeping
Wouter Commandeur committed on 5 Mar 2015
@Wouter Commandeur
FXAA vert and frag filters were the wrong way around
Wouter Commandeur committed on 5 Mar 2015
@Wouter Commandeur
and a missing fs require, need more coffee
Wouter Commandeur committed on 5 Mar 2015
@Wouter Commandeur
I hate case insenstive filesystems on macos
Wouter Commandeur committed on 5 Mar 2015
@Wouter Commandeur
and now in lowercase first letter
Wouter Commandeur committed on 5 Mar 2015
@Wouter Commandeur
case sensitivity workaround
Wouter Commandeur committed on 5 Mar 2015
@Wouter Commandeur
fix indentation
Wouter Commandeur committed on 5 Mar 2015
@Wouter Commandeur
Split SpriteMaskFilter into separate frag and vert files, this resolves a TODO
Wouter Commandeur committed on 5 Mar 2015
@mathew groves
added cropping of image to mask shader ...
mathew groves committed on 5 Mar 2015
2015-03-04
@mathew groves
fixed double a
mathew groves committed on 4 Mar 2015
@mathew groves
Fixed shader texture update issue
mathew groves committed on 4 Mar 2015
@mathew groves
fixed filter clear bug
mathew groves committed on 4 Mar 2015
@mathew groves
fixed webGL resize bug
mathew groves committed on 4 Mar 2015
@mathew groves
renamed to strip to mesh
mathew groves committed on 4 Mar 2015
2015-03-03
@mathew groves
Fixed clear before render issue on webGL
mathew groves committed on 3 Mar 2015
2015-02-28
@mathew groves
Fixed shader wrong texture issue
mathew groves committed on 28 Feb 2015
2015-02-27
@mathew groves
Merge branch 'alvin/dev' into dev ...
mathew groves committed on 27 Feb 2015
2015-02-26
@mathew groves
added forceFXAA to options ...
mathew groves committed on 26 Feb 2015
@mathew groves
optimized webGL GPU calls ...
mathew groves committed on 26 Feb 2015
@Chad Engler
Shader sources should be strings; not arrays
Chad Engler committed on 26 Feb 2015
@Chad Engler
fix #1467; add defaults to abstract filter shader src; use vert src in sprite shader
Chad Engler committed on 26 Feb 2015
@Alvin
Tiny docs improvements
Alvin committed on 26 Feb 2015
@Alvin
More WebGL docs
Alvin committed on 26 Feb 2015
2015-02-25
@Alvin
Docs fixes, almost got rid of the globals
Alvin committed on 25 Feb 2015
@Alvin
Fixed event type
Alvin committed on 25 Feb 2015
@Alvin
Renderer docs !
Alvin committed on 25 Feb 2015
2015-02-24
@Alvin
Tidying up a few bits of the API, created containsPoint alias, added lineHeight to text and fixed typo
Alvin committed on 24 Feb 2015