History for pixi.js / src / core / sprites
2015-06-06
@Dr. Kibtiz
uuid is a misnomer, this is not universal, but it is unique in the scope of pixi ...
Dr. Kibtiz committed on 6 Jun 2015
2015-05-22
@Chad Engler
minor doc changes
Chad Engler committed on 22 May 2015
@Chad Engler
add better docs to sprite batch; remove unused stuff
Chad Engler committed on 22 May 2015
2015-05-13
@Chad Engler
fix #1778; properly size canvas sprite draws w/ resolution
Chad Engler committed on 13 May 2015
2015-05-10
@Mat Groves
more doc tweaks
Mat Groves committed on 10 May 2015
@Mat Groves
more doc tweaks
Mat Groves committed on 10 May 2015
@Mat Groves
fixed extends doc issue
Mat Groves committed on 10 May 2015
2015-04-23
@Krzysztof Opalka
canvas resolution fix
Krzysztof Opalka committed on 23 Apr 2015
2015-04-21
@Chad Engler
minor cleanup of destroy methods
Chad Engler committed on 21 Apr 2015
2015-04-14
@Mat Groves
removed 'this' from sprite error
Mat Groves committed on 14 Apr 2015
2015-03-21
@mathew groves
tweaked resolution issue with canvas render
mathew groves committed on 21 Mar 2015
@mathew groves
Fixed resolution issue with canvas renderer
mathew groves committed on 21 Mar 2015
2015-03-18
@Chad Engler
render methods are private
Chad Engler committed on 18 Mar 2015
2015-03-15
@mathew groves
fixed getBounds on Sprite ...
mathew groves committed on 15 Mar 2015
2015-03-14
@Chad Engler
remove some lingering .bind()s that are no longer needed
Chad Engler committed on 14 Mar 2015
2015-03-12
@Dr. Kibtiz
Fix all the remaining jshint stuff
Dr. Kibtiz committed on 12 Mar 2015
2015-03-10
@Alvin
Added destroy methods and fixed sprite bug #1505
Alvin committed on 10 Mar 2015
2015-03-07
@Adi Mora
fixed a couple of semicolon issues reported by jshint
Adi Mora committed on 7 Mar 2015
@mathew groves
Added getLocalBounds to Sprite
mathew groves committed on 7 Mar 2015
2015-03-03
@Chad Engler
fix sprite docs a bit
Chad Engler committed on 3 Mar 2015
2015-03-02
@Chad Engler
merge #1476; refactor code into _renderCanvas to be consistent with webgl
Chad Engler committed on 2 Mar 2015
@Chad Engler
Merge pull request #1470 from GoodBoyDigital/alvin/dev ...
Chad Engler committed on 2 Mar 2015
2015-03-01
@Demur Rumed
Put most rendering code in _renderCanvas to match _renderWebGL
Demur Rumed committed on 1 Mar 2015
2015-02-28
@mathew groves
Fixed shader wrong texture issue
mathew groves committed on 28 Feb 2015
2015-02-27
@Alvin
Moved the deprecation warnings to their own file, thanks @drkibitz for the suggestion
Alvin committed on 27 Feb 2015
@mathew groves
Merge branch 'alvin/dev' into dev ...
mathew groves committed on 27 Feb 2015
2015-02-26
@mathew groves
changed hitTest to containsPoint ...
mathew groves committed on 26 Feb 2015
@mathew groves
optimized webGL GPU calls ...
mathew groves committed on 26 Feb 2015
@Chad Engler
fix #1467; add defaults to abstract filter shader src; use vert src in sprite shader
Chad Engler committed on 26 Feb 2015
@Alvin
Tiny docs improvements
Alvin committed on 26 Feb 2015