2015-03-05 |
made with love by Clement :)
Clément Chenebault
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on 5 Mar 2015
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add some methods to Colormatrix filter
Clément Chenebault
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on 5 Mar 2015
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Split SpriteMaskFilter into separate frag and vert files, this resolves a TODO
Wouter Commandeur
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on 5 Mar 2015
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2015-03-04 |
Merge remote-tracking branch 'origin/dev' into dev
mathew groves
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on 4 Mar 2015
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added padding property to text style
mathew groves
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on 4 Mar 2015
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fix typo in shaderManager
Chad Engler
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on 4 Mar 2015
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fixed double a
mathew groves
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on 4 Mar 2015
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Fixed shader texture update issue
mathew groves
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on 4 Mar 2015
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Renamed The DrawModes consts to be more in line with the rest, fixed my awful typos
Alvin
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on 4 Mar 2015
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fixed filter clear bug
mathew groves
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on 4 Mar 2015
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Updated deprecation file
Alvin
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on 4 Mar 2015
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Strip and rope docs, and usage examples
Alvin
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on 4 Mar 2015
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fixed webGL resize bug
mathew groves
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on 4 Mar 2015
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fixed typos
Alvin
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on 4 Mar 2015
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renamed to strip to mesh
mathew groves
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on 4 Mar 2015
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2015-03-03 |
Merge remote-tracking branch 'origin/dev' into dev
mathew groves
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on 3 Mar 2015
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More docs again !
Alvin
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on 3 Mar 2015
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fix sprite docs a bit
Chad Engler
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on 3 Mar 2015
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Fixed clear before render issue on webGL
mathew groves
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on 3 Mar 2015
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2015-03-02 |
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Merge remote-tracking branch 'origin/dev' into dev
mathew groves
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on 2 Mar 2015
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TilingSprite respects resolution
mathew groves
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on 2 Mar 2015
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Fixed resolution issue with baseTexture
mathew groves
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on 2 Mar 2015
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Removed the namespacing, open for discussion
Alvin
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on 2 Mar 2015
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merge #1476; refactor code into _renderCanvas to be consistent with webgl
Chad Engler
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on 2 Mar 2015
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