History for pixi.js / src / core
2015-03-04
@Alvin
Strip and rope docs, and usage examples
Alvin committed on 4 Mar 2015
@mathew groves
fixed webGL resize bug
mathew groves committed on 4 Mar 2015
@Alvin
fixed typos
Alvin committed on 4 Mar 2015
@mathew groves
renamed to strip to mesh
mathew groves committed on 4 Mar 2015
2015-03-03
@mathew groves
Merge remote-tracking branch 'origin/dev' into dev
mathew groves committed on 3 Mar 2015
@Chad Engler
fix sprite docs a bit
Chad Engler committed on 3 Mar 2015
@mathew groves
Fixed clear before render issue on webGL
mathew groves committed on 3 Mar 2015
2015-03-02
@mathew groves
Merge remote-tracking branch 'origin/dev' into dev
mathew groves committed on 2 Mar 2015
@mathew groves
Fixed resolution issue with baseTexture
mathew groves committed on 2 Mar 2015
@Chad Engler
merge #1476; refactor code into _renderCanvas to be consistent with webgl
Chad Engler committed on 2 Mar 2015
@Chad Engler
Merge pull request #1470 from GoodBoyDigital/alvin/dev ...
Chad Engler committed on 2 Mar 2015
@Chad Engler
Fix #1308; use @photonstorm's blend mode test
Chad Engler committed on 2 Mar 2015
2015-03-01
@Demur Rumed
Put most rendering code in _renderCanvas to match _renderWebGL
Demur Rumed committed on 1 Mar 2015
2015-02-28
@mathew groves
Fixed shader wrong texture issue
mathew groves committed on 28 Feb 2015
2015-02-27
@Alvin
Moved the deprecation warnings to their own file, thanks @drkibitz for the suggestion
Alvin committed on 27 Feb 2015
@mathew groves
Fixed event update bug ...
mathew groves committed on 27 Feb 2015
@mathew groves
Merge branch 'alvin/dev' into dev ...
mathew groves committed on 27 Feb 2015
2015-02-26
@mathew groves
changed hitTest to containsPoint ...
mathew groves committed on 26 Feb 2015
@mathew groves
added forceFXAA to options ...
mathew groves committed on 26 Feb 2015
@mathew groves
optimized webGL GPU calls ...
mathew groves committed on 26 Feb 2015
@Alvin
Docs, spine and tiling sprite fixes, another deprecation warning
Alvin committed on 26 Feb 2015
@Chad Engler
Shader sources should be strings; not arrays
Chad Engler committed on 26 Feb 2015
@Chad Engler
fix #1467; add defaults to abstract filter shader src; use vert src in sprite shader
Chad Engler committed on 26 Feb 2015
@Alvin
Tiny docs improvements
Alvin committed on 26 Feb 2015
@Alvin
More WebGL docs
Alvin committed on 26 Feb 2015
2015-02-25
@Alvin
Added deprecation warnings
Alvin committed on 25 Feb 2015
@Alvin
Docs fixes, almost got rid of the globals
Alvin committed on 25 Feb 2015
@Alvin
Fixed event type
Alvin committed on 25 Feb 2015
@Alvin
Renderer docs !
Alvin committed on 25 Feb 2015
2015-02-24
@anthonydelciotto
Fixed canvas graphics tinting.
anthonydelciotto committed on 24 Feb 2015