2015-03-04 |
Strip and rope docs, and usage examples
Alvin
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on 4 Mar 2015
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fixed webGL resize bug
mathew groves
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on 4 Mar 2015
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fixed typos
Alvin
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on 4 Mar 2015
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renamed to strip to mesh
mathew groves
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on 4 Mar 2015
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2015-03-03 |
Merge remote-tracking branch 'origin/dev' into dev
mathew groves
committed
on 3 Mar 2015
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fix sprite docs a bit
Chad Engler
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on 3 Mar 2015
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Fixed clear before render issue on webGL
mathew groves
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on 3 Mar 2015
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2015-03-02 |
Merge remote-tracking branch 'origin/dev' into dev
mathew groves
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on 2 Mar 2015
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Fixed resolution issue with baseTexture
mathew groves
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on 2 Mar 2015
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merge #1476; refactor code into _renderCanvas to be consistent with webgl
Chad Engler
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on 2 Mar 2015
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Fix #1308; use @photonstorm's blend mode test
Chad Engler
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on 2 Mar 2015
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2015-03-01 |
Put most rendering code in _renderCanvas to match _renderWebGL
Demur Rumed
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on 1 Mar 2015
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2015-02-28 |
Fixed shader wrong texture issue
mathew groves
committed
on 28 Feb 2015
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2015-02-27 |
Moved the deprecation warnings to their own file, thanks @drkibitz for the suggestion
Alvin
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on 27 Feb 2015
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2015-02-26 |
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Docs, spine and tiling sprite fixes, another deprecation warning
Alvin
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on 26 Feb 2015
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Shader sources should be strings; not arrays
Chad Engler
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on 26 Feb 2015
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fix #1467; add defaults to abstract filter shader src; use vert src in sprite shader
Chad Engler
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on 26 Feb 2015
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Tiny docs improvements
Alvin
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on 26 Feb 2015
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More WebGL docs
Alvin
committed
on 26 Feb 2015
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2015-02-25 |
Added deprecation warnings
Alvin
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on 25 Feb 2015
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Docs fixes, almost got rid of the globals
Alvin
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on 25 Feb 2015
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Fixed event type
Alvin
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on 25 Feb 2015
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Renderer docs !
Alvin
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on 25 Feb 2015
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2015-02-24 |
Fixed canvas graphics tinting.
anthonydelciotto
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on 24 Feb 2015
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