2014-02-02 |
Remove all references to mat3 or mat4
Chad Engler
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on 2 Feb 2014
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2014-01-30 |
Tweaked tiling texture and jshinted code
Mat Groves
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on 30 Jan 2014
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fixed render texture issue and jshinted code
Mat Groves
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on 30 Jan 2014
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replaced matrix
Mat Groves
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on 30 Jan 2014
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2014-01-28 |
Dived into WebGLRenderer, fixes and docs
alvinsight
committed
on 28 Jan 2014
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2014-01-27 |
Fixing cachAsBitmap functionality
Mat Groves
committed
on 27 Jan 2014
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2014-01-26 |
Added cacheAsBitmap to DisplayObject
Mat Groves
committed
on 26 Jan 2014
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2014-01-23 |
Jshinted code
Mat Groves
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on 23 Jan 2014
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Finished first pass of webGL destroy functions
Mat Groves
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on 23 Jan 2014
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2014-01-19 |
English fixes
danzel
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on 19 Jan 2014
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2014-01-18 |
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2014-01-08 |
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2014-01-05 |
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2014-01-02 |
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Fixed a shader bug
Mat Groves
committed
on 2 Jan 2014
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2014-01-01 |
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Added support for webGL context loss
Mat Groves
committed
on 1 Jan 2014
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Graphics object can now be used across all renderers
Mat Groves
committed
on 1 Jan 2014
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Fixed bug where filters could not be shared between multiple renderers
Mat Groves
committed
on 1 Jan 2014
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Modify texture usage to allow for Multiple Renderer
Mat Groves
committed
on 1 Jan 2014
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codebase now lint free
Mat Groves
committed
on 1 Jan 2014
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Fixed issue where local variable width and height were in global scope
Mat Groves
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on 1 Jan 2014
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2013-12-31 |
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2013-12-30 |
Corrected some headers and removed the unused TintShader
Mat Groves
committed
on 30 Dec 2013
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