History for pixi.js / src / pixi / renderers / webgl / utils
2014-02-10
@alvinsight
Docs, examples again, test folder, removeAll func
alvinsight committed on 10 Feb 2014
@Mat Groves
Merge pull request #557 from alvinsight/dev ...
Mat Groves committed on 10 Feb 2014
2014-02-09
@Mat Groves
Modified trim to be a rectangle instead of point ...
Mat Groves committed on 9 Feb 2014
2014-02-08
@Mat Groves
Fixed sprite batch issue
Mat Groves committed on 8 Feb 2014
2014-02-06
@alvinsight
Cleaned the examples and the src a bit, plus docs
alvinsight committed on 6 Feb 2014
2014-02-03
@Chad Engler
TilingSprite fixes for CocoonJS, closes #490
Chad Engler committed on 3 Feb 2014
2014-02-02
@Chad Engler
Remove all references to mat3 or mat4
Chad Engler committed on 2 Feb 2014
2014-01-30
@Mat Groves
Tweaked tiling texture and jshinted code
Mat Groves committed on 30 Jan 2014
@Mat Groves
fixed render texture issue and jshinted code
Mat Groves committed on 30 Jan 2014
@Mat Groves
replaced matrix
Mat Groves committed on 30 Jan 2014
2014-01-28
@alvinsight
Dived into WebGLRenderer, fixes and docs
alvinsight committed on 28 Jan 2014
2014-01-23
@Mat Groves
Jshinted code
Mat Groves committed on 23 Jan 2014
@Mat Groves
Finished first pass of webGL destroy functions
Mat Groves committed on 23 Jan 2014
@Mat Groves
Jshinted code ...
Mat Groves committed on 23 Jan 2014
@Mat Groves
Added fromCanvas to base texture ...
Mat Groves committed on 23 Jan 2014
2014-01-19
@danzel
English fixes
danzel committed on 19 Jan 2014
@Mat Groves
Fixed Canvas tinting bug ...
Mat Groves committed on 19 Jan 2014
2014-01-18
@Mat Groves
Added Sprite Batch ...
Mat Groves committed on 18 Jan 2014
2014-01-08
@Mat Groves
Fixed final ie11 webGL masking issue ...
Mat Groves committed on 8 Jan 2014
@Mat Groves
Added cacheAsBitmap to PIXI.Graphics ...
Mat Groves committed on 8 Jan 2014
2014-01-05
@Mat Groves
Tiling Texture fixed to allow any size texture ...
Mat Groves committed on 5 Jan 2014
@Mat Groves
Small bit of code file organisation for webGL renderer ...
Mat Groves committed on 5 Jan 2014
2014-01-02
@Mat Groves
Added drawCount to renderSession ...
Mat Groves committed on 2 Jan 2014
@Mat Groves
Fixed a shader bug
Mat Groves committed on 2 Jan 2014
2014-01-01
@Mat Groves
Fixed graphics bug + updated docs ...
Mat Groves committed on 1 Jan 2014
@Mat Groves
Added support for webGL context loss
Mat Groves committed on 1 Jan 2014
@Mat Groves
Graphics object can now be used across all renderers
Mat Groves committed on 1 Jan 2014
@Mat Groves
Fixed bug where filters could not be shared between multiple renderers
Mat Groves committed on 1 Jan 2014
@Mat Groves
Fixed mask bug ...
Mat Groves committed on 1 Jan 2014
@Mat Groves
Modify texture usage to allow for Multiple Renderer
Mat Groves committed on 1 Jan 2014