History for pixi.js / src / mesh
2017-10-15
@Mat Groves
First merge
Mat Groves committed on 15 Oct 2017
2017-05-22
@Mat Groves
Lint lint lint
Mat Groves committed on 22 May 2017
2017-05-16
@Mat Groves
More updates!
Mat Groves committed on 16 May 2017
2017-05-14
@Mat Groves
More tweaks
Mat Groves committed on 14 May 2017
@Mat Groves
Removed duplicate geometry
Mat Groves committed on 14 May 2017
@Mat Groves
webGL2 vaos working
Mat Groves committed on 14 May 2017
2017-04-12
@Mat Groves
Merge branch 'dev' into next ...
Mat Groves committed on 12 Apr 2017
@Mat Groves
Merged in dev
Mat Groves committed on 12 Apr 2017
2017-04-11
@Matt Karl
Fixes missing docs (#3925)
Matt Karl authored on 11 Apr 2017 GitHub committed on 11 Apr 2017
2017-04-09
@Mat Groves
Bye bye pixi-gl-core!
Mat Groves committed on 9 Apr 2017
2017-04-03
@Mat Groves
Bunch o fixes
Mat Groves committed on 3 Apr 2017
2017-03-23
@Mat Groves
Big refactor
Mat Groves committed on 23 Mar 2017
2017-03-21
@Mat Groves
Texture / render textures working ...
Mat Groves committed on 21 Mar 2017
2017-03-17
@finscn
Move code into else , when it's useless (#3840) ...
finscn authored on 17 Mar 2017 Ivan Popelyshev committed on 17 Mar 2017
2017-03-16
@Ivan Popelyshev
Dev texture update (#3820) ...
Ivan Popelyshev authored on 16 Mar 2017 GitHub committed on 16 Mar 2017
2017-03-14
@finscn
Don't call getter , use `texture.orig.*` directly. (#3785) ...
finscn authored on 14 Mar 2017 Matt Karl committed on 14 Mar 2017
2017-02-21
@Mat Groves
Added instate count
Mat Groves committed on 21 Feb 2017
@Mat Groves
Added instancing arrays
Mat Groves committed on 21 Feb 2017
2017-02-17
@Mat Groves
First pass uniform groups
Mat Groves committed on 17 Feb 2017
2017-02-07
@Mat Groves
Listed
Mat Groves committed on 7 Feb 2017
@Mat Groves
minor tweaks
Mat Groves committed on 7 Feb 2017
2017-01-30
@Mat Groves
Added nine slice back in fixed filter merge issue
Mat Groves committed on 30 Jan 2017
@Mat Groves
Merga all but interaction
Mat Groves committed on 30 Jan 2017
2017-01-27
@Mat Groves
Linty lint
Mat Groves committed on 27 Jan 2017
@Mat Groves
Refactored shader to hava a program + uniforms
Mat Groves committed on 27 Jan 2017
2017-01-23
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 23 Jan 2017
2017-01-22
@Steffen Baer
fixed lint brace style warnings
Steffen Baer committed on 22 Jan 2017
2017-01-16
@Mat Groves
Fixed canvas renderer for rope
Mat Groves committed on 16 Jan 2017
@Mat Groves
Added static property to buffer
Mat Groves committed on 16 Jan 2017
2017-01-15
@Mat Groves
Added a clone method to geometry
Mat Groves committed on 15 Jan 2017