2017-05-23 |
premultiply blendModes, critical for compressed textures. (#4033)
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Ivan Popelyshev
authored
on 23 May 2017
Mat Groves
committed
on 23 May 2017
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2017-01-05 |
use high precision instead of medium, to fix bug in PowerVR G6200 (#3353)
Icemic
authored
on 5 Jan 2017
Mat Groves
committed
on 5 Jan 2017
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2016-09-27 |
Huge refactor to match a new shiny eslint file.
Chad Engler
committed
on 27 Sep 2016
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2016-04-19 |
separate Shader class
Ivan Popelyshev
committed
on 19 Apr 2016
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Precision constant
Ivan Popelyshev
committed
on 19 Apr 2016
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2016-01-16 |
new multi texture render
Mat Groves
committed
on 16 Jan 2016
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