History for pixi.js / src / mesh / webgl / MeshRenderer.js
2017-05-22
@Mat Groves
Lint lint lint
Mat Groves committed on 22 May 2017
2017-05-16
@Mat Groves
More updates!
Mat Groves committed on 16 May 2017
2017-05-14
@Mat Groves
webGL2 vaos working
Mat Groves committed on 14 May 2017
2017-04-12
@Mat Groves
Merged in dev
Mat Groves committed on 12 Apr 2017
2017-04-09
@Mat Groves
Bye bye pixi-gl-core!
Mat Groves committed on 9 Apr 2017
2017-04-03
@Mat Groves
Bunch o fixes
Mat Groves committed on 3 Apr 2017
2017-03-23
@Mat Groves
Big refactor
Mat Groves committed on 23 Mar 2017
2017-03-21
@Mat Groves
Texture / render textures working ...
Mat Groves committed on 21 Mar 2017
2017-02-21
@Mat Groves
Added instate count
Mat Groves committed on 21 Feb 2017
@Mat Groves
Added instancing arrays
Mat Groves committed on 21 Feb 2017
2017-02-17
@Mat Groves
First pass uniform groups
Mat Groves committed on 17 Feb 2017
2017-02-07
@Mat Groves
Listed
Mat Groves committed on 7 Feb 2017
@Mat Groves
minor tweaks
Mat Groves committed on 7 Feb 2017
2017-01-27
@Mat Groves
Linty lint
Mat Groves committed on 27 Jan 2017
@Mat Groves
Refactored shader to hava a program + uniforms
Mat Groves committed on 27 Jan 2017
2017-01-23
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 23 Jan 2017
2017-01-22
@Steffen Baer
fixed lint brace style warnings
Steffen Baer committed on 22 Jan 2017
2017-01-16
@Mat Groves
Added static property to buffer
Mat Groves committed on 16 Jan 2017
2017-01-15
@Mat Groves
More geometry tweaks ...
Mat Groves committed on 15 Jan 2017
2017-01-13
@Mat Groves
refactored
Mat Groves committed on 13 Jan 2017
2017-01-11
@Mat Groves
renamed Mesh to RawMesh ...
Mat Groves committed on 11 Jan 2017
2017-01-07
@Mat Groves
Much listing..
Mat Groves committed on 7 Jan 2017
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 7 Jan 2017
2017-01-06
@Mat Groves
update latest state
Mat Groves committed on 6 Jan 2017
2017-01-05
@Dave Moore
Improved documentation ...
Dave Moore committed on 5 Jan 2017
@finscn
rebind vao before glData upload (#3455) ...
finscn authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
2017-01-04
@Mat Groves
more listing and fixes
Mat Groves committed on 4 Jan 2017
@Mat Groves
listing pass
Mat Groves committed on 4 Jan 2017
2017-01-01
@Mat Groves
uniforms separated from shader part 1 ...
Mat Groves committed on 1 Jan 2017
@Mat Groves
added state to mesh
Mat Groves committed on 1 Jan 2017