History for pixi.js / src / core / renderers / webgl / managers
2017-10-15
@Mat Groves
First merge
Mat Groves committed on 15 Oct 2017
2017-03-23
@Mat Groves
Rename it all to systems!
Mat Groves committed on 23 Mar 2017
@Mat Groves
Big refactor
Mat Groves committed on 23 Mar 2017
2017-03-21
@Mat Groves
Texture / render textures working ...
Mat Groves committed on 21 Mar 2017
2017-03-19
@Mat Groves
More updates added the mini-runner
Mat Groves committed on 19 Mar 2017
2017-03-14
@Mat Groves
Sag / image / canvas all in! ...
Mat Groves committed on 14 Mar 2017
2017-03-13
@Mat Groves
More texture / framebuffer stuffs
Mat Groves committed on 13 Mar 2017
2017-03-10
@Mat Groves
Texture rig and some renaming
Mat Groves committed on 10 Mar 2017
2017-03-09
@Mat Groves
Texture stuff working cubes + two deee
Mat Groves committed on 9 Mar 2017
2017-03-04
@Mat Groves
Pass one
Mat Groves committed on 4 Mar 2017
2017-02-20
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 20 Feb 2017
@finscn
Little improve: Don't query `currentState` again (#3764)
finscn authored on 20 Feb 2017 Matt Karl committed on 20 Feb 2017
2017-01-30
@Mat Groves
Added nine slice back in fixed filter merge issue
Mat Groves committed on 30 Jan 2017
@Mat Groves
Merga all but interaction
Mat Groves committed on 30 Jan 2017
2017-01-23
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 23 Jan 2017
@Courtland Idstrom
FilterManager: (#3632) ...
Courtland Idstrom authored on 23 Jan 2017 Matt Karl committed on 23 Jan 2017
2017-01-16
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 16 Jan 2017
2017-01-13
@Mat Groves
refactored
Mat Groves committed on 13 Jan 2017
2017-01-09
@Mat Groves
added check for root (#3545) ...
Mat Groves authored on 9 Jan 2017 Matt Karl committed on 9 Jan 2017
2017-01-08
@Mat Groves
Fixed a couple of state issues
Mat Groves committed on 8 Jan 2017
@Mat Groves
Added default state to regular webGL
Mat Groves committed on 8 Jan 2017
@Mat Groves
More listing
Mat Groves committed on 8 Jan 2017
2017-01-07
@Mat Groves
Much listing..
Mat Groves committed on 7 Jan 2017
2017-01-06
@Mat Groves
update latest state
Mat Groves committed on 6 Jan 2017
2017-01-04
@Mat Groves
more listing and fixes
Mat Groves committed on 4 Jan 2017
2017-01-03
@Mat Groves
Merge branch 'filter-fix' into dev-geometry-update
Mat Groves committed on 3 Jan 2017
@Mat Groves
fixed some filter issues with textures not clearing correctly (#3525) ...
Mat Groves authored on 3 Jan 2017 GitHub committed on 3 Jan 2017
@Mat Groves
added a clear to the correct place (when filters are stacked)
Mat Groves committed on 3 Jan 2017
2017-01-01
@Mat Groves
uniforms separated from shader part 1 ...
Mat Groves committed on 1 Jan 2017
@Mat Groves
added state to mesh
Mat Groves committed on 1 Jan 2017