2015-03-03
@Alvin
Added docs instruction to readme #1479
Alvin committed on 3 Mar 2015
2015-03-02
@mathew groves
Fixed alpha line issue ...
mathew groves committed on 2 Mar 2015
@mathew groves
Merge remote-tracking branch 'origin/dev' into dev
mathew groves committed on 2 Mar 2015
@mathew groves
TilingSprite respects resolution
mathew groves committed on 2 Mar 2015
@mathew groves
Fixed resolution issue with baseTexture
mathew groves committed on 2 Mar 2015
@Alvin
Added dev inch badge to readme
Alvin committed on 2 Mar 2015
@Alvin
Better Inch badge
Alvin committed on 2 Mar 2015
@Chad Engler
Merge branch 'serprex-_renderCanvas' into dev
Chad Engler committed on 2 Mar 2015
@Chad Engler
merge #1476; refactor code into _renderCanvas to be consistent with webgl
Chad Engler committed on 2 Mar 2015
@Chad Engler
Merge pull request #1470 from GoodBoyDigital/alvin/dev ...
Chad Engler committed on 2 Mar 2015
@Alvin
Docs fixes, improved the consistency of the deprecation, thanks @englercj ...
Alvin committed on 2 Mar 2015
@Chad Engler
Fix #1308; use @photonstorm's blend mode test
Chad Engler committed on 2 Mar 2015
@mathew groves
Fixed renderTexture issue ...
mathew groves committed on 2 Mar 2015
@Alvin
Revert "Removed the namespaces" ...
Alvin committed on 2 Mar 2015
2015-03-01
@Demur Rumed
Put most rendering code in _renderCanvas to match _renderWebGL
Demur Rumed committed on 1 Mar 2015
2015-02-28
@mathew groves
Fixed shader wrong texture issue
mathew groves committed on 28 Feb 2015
@mathew groves
Added internal filters to filter index ...
mathew groves committed on 28 Feb 2015
2015-02-27
@Alvin
Removed the namespaces
Alvin committed on 27 Feb 2015
@Alvin
Moved the deprecation warnings to their own file, thanks @drkibitz for the suggestion
Alvin committed on 27 Feb 2015
@mathew groves
Fixed event update bug ...
mathew groves committed on 27 Feb 2015
@Alvin
fixed typo in cacheAsBitmap, fixed bitmap text and restored the font cache so we can debug it
Alvin committed on 27 Feb 2015
@mathew groves
Merge branch 'alvin/dev' into dev ...
mathew groves committed on 27 Feb 2015
2015-02-26
@mathew groves
fixed up render texture scale problems..
mathew groves committed on 26 Feb 2015
@mathew groves
fixed cacheAsBitmap hitTest issue
mathew groves committed on 26 Feb 2015
@mathew groves
changed hitTest to containsPoint ...
mathew groves committed on 26 Feb 2015
@mathew groves
added forceFXAA to options ...
mathew groves committed on 26 Feb 2015
@mathew groves
optimized webGL GPU calls ...
mathew groves committed on 26 Feb 2015
@Alvin
Docs, spine and tiling sprite fixes, another deprecation warning
Alvin committed on 26 Feb 2015
@Chad Engler
move displacement filter to shader files
Chad Engler committed on 26 Feb 2015
@Chad Engler
Shader sources should be strings; not arrays
Chad Engler committed on 26 Feb 2015