2016-12-28 |
Merge pull request #3513 from pixijs/multi-font-support
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Chad Engler
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on 28 Dec 2016
GitHub
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on 28 Dec 2016
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Merge pull request #3512 from englercj/dev
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Chad Engler
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on 28 Dec 2016
GitHub
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on 28 Dec 2016
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Add simple tests for loader
Chad Engler
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on 28 Dec 2016
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correct blob parser import
Chad Engler
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on 28 Dec 2016
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Update to Resource loader v2; fixes #2876
Chad Engler
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on 28 Dec 2016
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Fixed doc style for typed array
Matt Karl
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on 28 Dec 2016
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Use `*._texture.*` instead of`*.texture.*` (#3517)
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finscn
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on 28 Dec 2016
Matt Karl
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on 28 Dec 2016
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2016-12-26 |
Merge pull request #3515 from finscn/patch-25
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Chad Engler
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on 26 Dec 2016
GitHub
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on 26 Dec 2016
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Less codes , Less assignment operations.
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finscn
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on 26 Dec 2016
GitHub
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on 26 Dec 2016
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Adds support for multiple font families
Matt Karl
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on 26 Dec 2016
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Use `*._texture.*`to instead of`*.texture.*` (#3508)
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finscn
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on 26 Dec 2016
Matt Karl
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on 26 Dec 2016
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limit alpha number to 255. at rendering. (#3511)
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Daniel Santos
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on 26 Dec 2016
Matt Karl
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on 26 Dec 2016
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2016-12-23 |
Make ignore more strict
Matt Karl
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on 23 Dec 2016
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Use `this._texture.X`to instead of`this.texture.X` (#3480)
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finscn
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on 23 Dec 2016
Matt Karl
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on 23 Dec 2016
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Remove a needless space in annotation (#3497)
finscn
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on 23 Dec 2016
Matt Karl
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on 23 Dec 2016
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Protect the initial state of `this._activeRenderTarget` in _indexContext (#3443)
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finscn
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on 23 Dec 2016
Matt Karl
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on 23 Dec 2016
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2016-12-22 |
The canvas could be passed into Text
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finscn
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on 22 Dec 2016
GitHub
committed
on 22 Dec 2016
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docs fix for TextureTransform (#3498)
Ivan Popelyshev
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on 22 Dec 2016
Mat Groves
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on 22 Dec 2016
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2016-12-21 |
Update annotation: `SpriteBatch to SpriteRenderer` (#3496)
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finscn
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on 21 Dec 2016
Mat Groves
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on 21 Dec 2016
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2016-12-19 |
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2016-12-17 |
Merge branch 'fix-#3373' into dev-geometry-update
Mat Groves
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on 17 Dec 2016
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2016-12-16 |
fix for invalid texture
Mat Groves
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on 16 Dec 2016
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Update `clear` for a more thorough cleaning (#3445)
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finscn
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on 16 Dec 2016
Mat Groves
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on 16 Dec 2016
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added InteractionManager tests (#3472)
Stafford Williams
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on 16 Dec 2016
Mat Groves
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on 16 Dec 2016
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Test case & fix for Graphics._calculateBounds calling updateLocalBounds every time (#3444)
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Stafford Williams
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on 16 Dec 2016
Mat Groves
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on 16 Dec 2016
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Do not unload generated textures when manually running the texture garbage collector. This already happens when it is run automatically, as it will cause the texture to not be able to be renderered again (#3342)
Dave Moore
authored
on 16 Dec 2016
Mat Groves
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on 16 Dec 2016
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Merge branch 'dev'
Matt Karl
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on 16 Dec 2016
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v4.3.0
Matt Karl
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on 16 Dec 2016
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