History for pixi.js / src / mesh / webgl
2017-01-07
@Mat Groves
Much listing..
Mat Groves committed on 7 Jan 2017
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 7 Jan 2017
2017-01-06
@Mat Groves
update latest state
Mat Groves committed on 6 Jan 2017
2017-01-04
@Mat Groves
fixing up mesh and rope
Mat Groves committed on 4 Jan 2017
@Mat Groves
more listing and fixes
Mat Groves committed on 4 Jan 2017
@Mat Groves
listing pass
Mat Groves committed on 4 Jan 2017
2017-01-01
@Mat Groves
uniforms separated from shader part 1 ...
Mat Groves committed on 1 Jan 2017
@Mat Groves
added state to mesh
Mat Groves committed on 1 Jan 2017
@Mat Groves
state first pass
Mat Groves committed on 1 Jan 2017
2016-12-07
@Mat Groves
geom updates
Mat Groves committed on 7 Dec 2016
2016-11-15
@Mat Groves
more tweaks and updates..
Mat Groves committed on 15 Nov 2016
@Mat Groves
update to mix with van
Mat Groves committed on 15 Nov 2016
@Mat Groves
pass one of geom
Mat Groves committed on 15 Nov 2016
@Mat Groves
rename bindShader with to _bindGLShader
Mat Groves committed on 15 Nov 2016
@Mat Groves
removed gl shader ...
Mat Groves committed on 15 Nov 2016
@Chad Engler
Merge pull request #3206 from pixijs/dev-vao-state-cache ...
Chad Engler authored on 15 Nov 2016 GitHub committed on 15 Nov 2016
2016-11-11
@Chad Engler
Merge pull request #3221 from pixijs/rope-bug-fix ...
Chad Engler authored on 11 Nov 2016 GitHub committed on 11 Nov 2016
@Mat Groves
Cache VAO states
Mat Groves authored on 23 Oct 2016 Chad Engler committed on 11 Nov 2016
2016-11-09
@Mat Groves
Reduce redundant texture binds (#3258)
Mat Groves authored on 9 Nov 2016 GitHub committed on 9 Nov 2016
2016-11-07
@Eric VanDever
add missing default exports.
Eric VanDever committed on 7 Nov 2016
2016-10-30
@Mat Groves
fixed a few aslant problems
Mat Groves committed on 30 Oct 2016
@Mat Groves
Fixes issue where rope breaks if it changes size ...
Mat Groves committed on 30 Oct 2016
2016-10-05
@Ivan Popelyshev
Mesh refactoring - move renderer away
Ivan Popelyshev committed on 5 Oct 2016
2016-09-27
@Chad Engler
Huge refactor to match a new shiny eslint file.
Chad Engler committed on 27 Sep 2016
2016-09-13
@Matt Karl
Update imports and exports, getters and setters
Matt Karl committed on 13 Sep 2016
@Matt Karl
Disallow the use of `var`
Matt Karl committed on 13 Sep 2016
@Leonardo Silva
Implementing classes using the new ES6 syntax (#2936) ...
Leonardo Silva authored on 13 Sep 2016 Matt Karl committed on 13 Sep 2016
2016-06-17
@Ivan Popelyshev
Mesh tint, we want it! (#2656)
Ivan Popelyshev authored on 17 Jun 2016 Mat Groves committed on 17 Jun 2016
2016-06-15
@Dave
Docs update (#2651) ...
Dave authored on 15 Jun 2016 Mat Groves committed on 15 Jun 2016
2016-04-19
@Ivan Popelyshev
separate Shader class
Ivan Popelyshev committed on 19 Apr 2016