| 2016-04-08 | 
            
             
                Update WebGL SpriteRenderer destroy method
                
                 
            
                  
                  ylambda
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      on 8 Apr 2016
    
  
                  
                 
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| 2016-04-04 | 
            
             
                Call destroy on each VAO
                
                 
            
                  
                  ylambda
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      on 4 Apr 2016
    
  
                  
                 
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| 2016-04-02 | 
            
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                added texture check
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 2 Apr 2016
    
  
                  
                 
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                added max if statement check to sprite renderer
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 2 Apr 2016
    
  
                  
                 
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                jshint
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 2 Apr 2016
    
  
                  
                 
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                set max textures to 16, 32 seems unstable with all those if statements..
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 2 Apr 2016
    
  
                  
                 
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                create buffers as we go..
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 2 Apr 2016
    
  
                  
                 
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| 2016-03-31 | 
            
             
                big jshint tidy
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 31 Mar 2016
    
  
                  
                 
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| 2016-03-14 | 
            
             
                added generateCanvasTexture to graphics
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 14 Mar 2016
    
  
                  
                 
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| 2016-03-13 | 
            
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| 2016-03-12 | 
            
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| 2016-03-02 | 
            
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| 2016-02-28 | 
            
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| 2016-02-27 | 
            
             
                some tweaks
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 27 Feb 2016
    
  
                  
                 
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| 2016-02-25 | 
            
             
                added a recommended texture batch check to pixi
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 25 Feb 2016
    
  
                  
                 
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| 2016-02-18 | 
            
             
                first round to clean some jslint errors
                
                 
            
                  
                  clément chenebault
                  committed 
  
    
      on 18 Feb 2016
    
  
                  
                 
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| 2016-02-16 | 
            
             
                destroy WebGLRenderer
                
                 
            
                  
                  clément chenebault
                  committed 
  
    
      on 16 Feb 2016
    
  
                  
                 
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| 2016-02-14 | 
            
             
                used stream draw instead of dynamic
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 14 Feb 2016
    
  
                  
                 
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| 2016-02-09 | 
            
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| 2016-02-07 | 
            
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                added glslify
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 7 Feb 2016
    
  
                  
                 
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                added blend modes to sprite batch
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 7 Feb 2016
    
  
                  
                 
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                fixed sprite batch issue
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 7 Feb 2016
    
  
                  
                 
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                tidy up
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 7 Feb 2016
    
  
                  
                 
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| 2016-02-06 | 
            
             
                added extra bind
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 6 Feb 2016
    
  
                  
                 
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                removed a for loop in sprite renderer
                
                 
            
                  
                  Mat Groves
                  committed 
  
    
      on 6 Feb 2016
    
  
                  
                 
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