2014-06-29 |
Shader Manager simplified
mathew groves
committed
on 29 Jun 2014
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2014-03-01 |
Lowered the default size of WebGLSpriteBatch
Mat Groves
committed
on 1 Mar 2014
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2014-02-17 |
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Merge cachAsBitmap Branch
Mat Groves
committed
on 17 Feb 2014
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2014-02-15 |
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2014-02-13 |
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2014-02-10 |
Docs, examples again, test folder, removeAll func
alvinsight
committed
on 10 Feb 2014
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2014-02-09 |
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2014-02-06 |
Cleaned the examples and the src a bit, plus docs
alvinsight
committed
on 6 Feb 2014
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2014-02-03 |
TilingSprite fixes for CocoonJS, closes #490
Chad Engler
committed
on 3 Feb 2014
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2014-01-30 |
Tweaked tiling texture and jshinted code
Mat Groves
committed
on 30 Jan 2014
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fixed render texture issue and jshinted code
Mat Groves
committed
on 30 Jan 2014
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replaced matrix
Mat Groves
committed
on 30 Jan 2014
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2014-01-28 |
Dived into WebGLRenderer, fixes and docs
alvinsight
committed
on 28 Jan 2014
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2014-01-26 |
Added cacheAsBitmap to DisplayObject
Mat Groves
committed
on 26 Jan 2014
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2014-01-23 |
Jshinted code
Mat Groves
committed
on 23 Jan 2014
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Finished first pass of webGL destroy functions
Mat Groves
committed
on 23 Jan 2014
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2014-01-19 |
English fixes
danzel
committed
on 19 Jan 2014
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2014-01-18 |
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2014-01-05 |
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2014-01-01 |
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Added support for webGL context loss
Mat Groves
committed
on 1 Jan 2014
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Modify texture usage to allow for Multiple Renderer
Mat Groves
committed
on 1 Jan 2014
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codebase now lint free
Mat Groves
committed
on 1 Jan 2014
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Fixed issue where local variable width and height were in global scope
Mat Groves
committed
on 1 Jan 2014
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2013-12-31 |
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2013-12-30 |
Added ability to use trimmed sprite sheets
Mat Groves
committed
on 30 Dec 2013
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2013-12-29 |
cached canvas when tinitnting in canvas renderer
Mat Groves
committed
on 29 Dec 2013
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