History for pixi.js / src / mesh
2017-01-01
@Mat Groves
uniforms separated from shader part 1 ...
Mat Groves committed on 1 Jan 2017
@Mat Groves
added state to mesh
Mat Groves committed on 1 Jan 2017
@Mat Groves
state first pass
Mat Groves committed on 1 Jan 2017
2016-12-17
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 17 Dec 2016
2016-12-07
@Mat Groves
geom updates
Mat Groves committed on 7 Dec 2016
@Ivan Popelyshev
Customize rendering process with "pluginName" field. (#3413) ...
Ivan Popelyshev authored on 7 Dec 2016 GitHub committed on 7 Dec 2016
2016-11-16
@Chad Engler
Merge pull request #3289 from pixijs/lib-dist-builds ...
Chad Engler authored on 16 Nov 2016 GitHub committed on 16 Nov 2016
@Ivan Popelyshev
Mesh created extra vao (#3293)
Ivan Popelyshev authored on 16 Nov 2016 Mat Groves committed on 16 Nov 2016
2016-11-15
@Mat Groves
create the buffer automatically is an array is passed
Mat Groves committed on 15 Nov 2016
@Mat Groves
more tweaks and updates..
Mat Groves committed on 15 Nov 2016
@Mat Groves
update to mix with van
Mat Groves committed on 15 Nov 2016
@Mat Groves
fixed some weird aligning issues
Mat Groves committed on 15 Nov 2016
@Mat Groves
pass one of geom
Mat Groves committed on 15 Nov 2016
@Mat Groves
rename bindShader with to _bindGLShader
Mat Groves committed on 15 Nov 2016
@Mat Groves
removed gl shader ...
Mat Groves committed on 15 Nov 2016
@Chad Engler
Merge pull request #3206 from pixijs/dev-vao-state-cache ...
Chad Engler authored on 15 Nov 2016 GitHub committed on 15 Nov 2016
2016-11-14
@Matt Karl
Removes glslify
Matt Karl committed on 14 Nov 2016
2016-11-11
@Chad Engler
Merge pull request #3221 from pixijs/rope-bug-fix ...
Chad Engler authored on 11 Nov 2016 GitHub committed on 11 Nov 2016
@Mat Groves
Cache VAO states
Mat Groves authored on 23 Oct 2016 Chad Engler committed on 11 Nov 2016
2016-11-09
@Mat Groves
Reduce redundant texture binds (#3258)
Mat Groves authored on 9 Nov 2016 GitHub committed on 9 Nov 2016
@Aaron Brewer
adding tests, fixing texture loading. (#3256)
Aaron Brewer authored on 9 Nov 2016 Mat Groves committed on 9 Nov 2016
2016-11-07
@Eric VanDever
add missing default exports.
Eric VanDever committed on 7 Nov 2016
2016-11-01
@Chad Engler
Merge branch 'master' into dev
Chad Engler committed on 1 Nov 2016
@Chad Engler
minor eslint fixes
Chad Engler committed on 1 Nov 2016
2016-10-30
@Mat Groves
fixed a few aslant problems
Mat Groves committed on 30 Oct 2016
@Mat Groves
Fixes issue where rope breaks if it changes size ...
Mat Groves committed on 30 Oct 2016
2016-10-24
@Ivan Popelyshev
BlendMode canvas fix
Ivan Popelyshev committed on 24 Oct 2016
2016-10-16
@Chad Engler
use objects where we map render context ids
Chad Engler committed on 16 Oct 2016
2016-10-05
@Ivan Popelyshev
Mesh refactoring - move renderer away
Ivan Popelyshev committed on 5 Oct 2016
2016-09-27
@Chad Engler
Huge refactor to match a new shiny eslint file.
Chad Engler committed on 27 Sep 2016