2017-01-03
@Mat Groves
Merge branch 'filter-fix' into dev-geometry-update
Mat Groves committed on 3 Jan 2017
@Mat Groves
added a clear to the correct place (when filters are stacked)
Mat Groves committed on 3 Jan 2017
@Mat Groves
sync
Mat Groves committed on 3 Jan 2017
@Mat Groves
updated sync
Mat Groves committed on 3 Jan 2017
2017-01-01
@Mat Groves
uniforms separated from shader part 1 ...
Mat Groves committed on 1 Jan 2017
@Mat Groves
added state to mesh
Mat Groves committed on 1 Jan 2017
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 1 Jan 2017
@Mat Groves
state first pass
Mat Groves committed on 1 Jan 2017
2016-12-31
@Mat Groves
removed commented code
Mat Groves committed on 31 Dec 2016
@Mat Groves
fixed some filter issues with textures not clearing correctly
Mat Groves committed on 31 Dec 2016
2016-12-29
@Chad Engler
Merge pull request #3502 from finscn/patch-22 ...
Chad Engler authored on 29 Dec 2016 GitHub committed on 29 Dec 2016
2016-12-28
@Chad Engler
Merge pull request #3513 from pixijs/multi-font-support ...
Chad Engler authored on 28 Dec 2016 GitHub committed on 28 Dec 2016
@Chad Engler
Merge pull request #3512 from englercj/dev ...
Chad Engler authored on 28 Dec 2016 GitHub committed on 28 Dec 2016
@Chad Engler
Add simple tests for loader
Chad Engler committed on 28 Dec 2016
@Chad Engler
correct blob parser import
Chad Engler committed on 28 Dec 2016
@Chad Engler
Update to Resource loader v2; fixes #2876
Chad Engler committed on 28 Dec 2016
@Matt Karl
Fixed doc style for typed array
Matt Karl committed on 28 Dec 2016
@finscn
Use `*._texture.*` instead of`*.texture.*` (#3517) ...
finscn authored on 28 Dec 2016 Matt Karl committed on 28 Dec 2016
2016-12-26
@Chad Engler
Merge pull request #3515 from finscn/patch-25 ...
Chad Engler authored on 26 Dec 2016 GitHub committed on 26 Dec 2016
@finscn
Less codes , Less assignment operations. ...
finscn authored on 26 Dec 2016 GitHub committed on 26 Dec 2016
@Matt Karl
Adds support for multiple font families
Matt Karl committed on 26 Dec 2016
@finscn
Use `*._texture.*`to instead of`*.texture.*` (#3508) ...
finscn authored on 26 Dec 2016 Matt Karl committed on 26 Dec 2016
@Daniel Santos
limit alpha number to 255. at rendering. (#3511) ...
Daniel Santos authored on 26 Dec 2016 Matt Karl committed on 26 Dec 2016
2016-12-23
@Matt Karl
Make ignore more strict
Matt Karl committed on 23 Dec 2016
@finscn
Remove a needless space in annotation (#3497)
finscn authored on 23 Dec 2016 Matt Karl committed on 23 Dec 2016
@finscn
Protect the initial state of `this._activeRenderTarget` in _indexContext (#3443) ...
finscn authored on 23 Dec 2016 Matt Karl committed on 23 Dec 2016
2016-12-22
@finscn
The canvas could be passed into Text ...
finscn authored on 22 Dec 2016 GitHub committed on 22 Dec 2016
@Ivan Popelyshev
docs fix for TextureTransform (#3498)
Ivan Popelyshev authored on 22 Dec 2016 Mat Groves committed on 22 Dec 2016
2016-12-21
@finscn
Update annotation: `SpriteBatch to SpriteRenderer` (#3496) ...
finscn authored on 21 Dec 2016 Mat Groves committed on 21 Dec 2016
2016-12-19
@finscn
Code Formatting (#3484) ...
finscn authored on 19 Dec 2016 Matt Karl committed on 19 Dec 2016