2019-05-29 |
Fixes blendMode ADD again (#5740)
Ivan Popelyshev
authored
on 29 May 2019
Matt Karl
committed
on 29 May 2019
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2019-04-08 |
Backport of blend modes from v5 (#5563)
Ivan Popelyshev
authored
on 8 Apr 2019
Matt Karl
committed
on 8 Apr 2019
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2019-02-15 |
Reset textures on Renderer's `reset` operation (#5430)
Ivan Popelyshev
authored
on 15 Feb 2019
Matt Karl
committed
on 15 Feb 2019
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2019-02-14 |
Fixes SpriteMask filterArea lagging by 1 frame (#5445)
Ivan Popelyshev
authored
on 14 Feb 2019
Matt Karl
committed
on 14 Feb 2019
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2019-02-12 |
Fixes SpriteMaskFilter passing the clear param (#5436)
Ivan Popelyshev
authored
on 12 Feb 2019
Matt Karl
committed
on 12 Feb 2019
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2019-01-06 |
Fixes the renderbuffer destroy again (#5333)
Ivan Popelyshev
authored
on 6 Jan 2019
Matt Karl
committed
on 6 Jan 2019
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2019-01-05 |
Fixes renderbuffer stencil leak (#5328)
Ivan Popelyshev
authored
on 5 Jan 2019
Matt Karl
committed
on 5 Jan 2019
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2018-12-03 |
Fixes problem with destroying active framebuffer (#5257)
Ivan Popelyshev
authored
on 3 Dec 2018
Matt Karl
committed
on 3 Dec 2018
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2018-11-23 |
Renames Filter constructor argument from uniform to uniformData (#5239)
Ivan Popelyshev
authored
on 23 Nov 2018
Matt Karl
committed
on 23 Nov 2018
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2018-11-19 |
UpdateTexture should not switch FrameBuffer (#5225)
Ivan Popelyshev
authored
on 19 Nov 2018
Matt Karl
committed
on 19 Nov 2018
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2018-09-29 |
Fix the exception if an unused uniform is defined. (#5108)
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Berton Zhu
authored
on 29 Sep 2018
Matt Karl
committed
on 29 Sep 2018
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2018-08-31 |
Fixes typos in documentation (#5095)
nikolas
authored
on 31 Aug 2018
Matt Karl
committed
on 31 Aug 2018
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2018-08-12 |
Fixes renderers' render transform param should be a Matrix, not Transform (#5054)
Matt Karl
authored
on 12 Aug 2018
GitHub
committed
on 12 Aug 2018
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2018-05-08 |
Fix memory leak in FilterState target (#4897)
Ivan Popelyshev
authored
on 8 May 2018
Matt Karl
committed
on 8 May 2018
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2018-04-28 |
Backport filterPoolKey property from v5 (#4858)
Ivan Popelyshev
authored
on 28 Apr 2018
Matt Karl
committed
on 28 Apr 2018
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2018-03-08 |
Fixes #4742 (#4743)
Matt Karl
authored
on 8 Mar 2018
GitHub
committed
on 8 Mar 2018
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2018-03-05 |
Double resolution multiplication bug (#4736)
Ivan Popelyshev
authored
on 5 Mar 2018
Matt Karl
committed
on 5 Mar 2018
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2018-02-26 |
Creates implicit fullscreen mode for filters that match renderers screen size (#4682)
Ivan Popelyshev
authored
on 26 Feb 2018
Matt Karl
committed
on 26 Feb 2018
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2017-12-17 |
Cleans up documentation to remove JSDoc globals (#4542)
Thomas Pans
authored
on 17 Dec 2017
Matt Karl
committed
on 17 Dec 2017
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2017-11-26 |
version of pixi-gl-core, renderer resets vao correctly. (#4462)
Ivan Popelyshev
authored
on 26 Nov 2017
Matt Karl
committed
on 26 Nov 2017
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2017-11-10 |
fixing destroy() (#4423)
Ivan Popelyshev
authored
on 10 Nov 2017
Matt Karl
committed
on 10 Nov 2017
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2017-10-20 |
Feature to support trimmed Textures as masks (#4357)
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Ivan Popelyshev
authored
on 20 Oct 2017
Mat Groves
committed
on 20 Oct 2017
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2017-10-04 |
Add textures in reset method (#4344)
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Ivan Popelyshev
authored
on 4 Oct 2017
Matt Karl
committed
on 4 Oct 2017
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2017-09-06 |
move toLowerCase() into constructor (#4284)
Ivan Popelyshev
authored
on 6 Sep 2017
Matt Karl
committed
on 6 Sep 2017
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filters can survive context loss (#4285)
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Ivan Popelyshev
authored
on 6 Sep 2017
Matt Karl
committed
on 6 Sep 2017
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2017-09-03 |
Use local variable for `uniformData[i].type.toLowerCase()` (#4277)
finscn
authored
on 3 Sep 2017
Matt Karl
committed
on 3 Sep 2017
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2017-09-01 |
fix 3926 (#4275)
Stafford Williams
authored
on 1 Sep 2017
Chad Engler
committed
on 1 Sep 2017
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2017-08-30 |
refactor, remove unnecessary operations (#4257)
Ivan Popelyshev
authored
on 30 Aug 2017
Matt Karl
committed
on 30 Aug 2017
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2017-08-19 |
Fixed nested stenicl masks not rendering correctly (#4211)
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Tsvetan Stanislavov
authored
on 19 Aug 2017
Chad Engler
committed
on 19 Aug 2017
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2017-08-07 |
Add option for dual-graphics devices (#4119)
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Ivan Popelyshev
authored
on 7 Aug 2017
Matt Karl
committed
on 7 Aug 2017
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