History for pixi.js / src / pixi / renderers / webgl / utils / WebGLSpriteBatch.js
2014-01-18
@Mat Groves
Added Sprite Batch ...
Mat Groves committed on 18 Jan 2014
2014-01-05
@Mat Groves
Tiling Texture fixed to allow any size texture ...
Mat Groves committed on 5 Jan 2014
2014-01-01
@Mat Groves
Fixed graphics bug + updated docs ...
Mat Groves committed on 1 Jan 2014
@Mat Groves
Added support for webGL context loss
Mat Groves committed on 1 Jan 2014
@Mat Groves
Modify texture usage to allow for Multiple Renderer
Mat Groves committed on 1 Jan 2014
@Mat Groves
codebase now lint free
Mat Groves committed on 1 Jan 2014
@Mat Groves
Fixed issue where local variable width and height were in global scope
Mat Groves committed on 1 Jan 2014
2013-12-31
@Mat Groves
Restructured render texture ...
Mat Groves committed on 31 Dec 2013
2013-12-30
@Mat Groves
Added ability to use trimmed sprite sheets
Mat Groves committed on 30 Dec 2013
2013-12-29
@Mat Groves
cached canvas when tinitnting in canvas renderer
Mat Groves committed on 29 Dec 2013
@Mat Groves
added some comments and a vert size property
Mat Groves committed on 29 Dec 2013
2013-12-28
@Mat Groves
Added Tinting to webGL and blend modes to canvas and webGL ...
Mat Groves committed on 28 Dec 2013
2013-12-27
@Mat Groves
Tidied up displayObject removing linked list bits
Mat Groves committed on 27 Dec 2013
@Mat Groves
Restructured canvas renderer
Mat Groves committed on 27 Dec 2013
@Mat Groves
refactored webGL renderer
Mat Groves committed on 27 Dec 2013