History for pixi.js / src / core / renderers / webgl
2017-01-17
@Mat Groves
Added gl flush
Mat Groves committed on 17 Jan 2017
2017-01-16
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 16 Jan 2017
2017-01-13
@Mat Groves
refactored
Mat Groves committed on 13 Jan 2017
2017-01-11
@Mat Groves
renamed Mesh to RawMesh ...
Mat Groves committed on 11 Jan 2017
2017-01-09
@Mat Groves
added check for root (#3545) ...
Mat Groves authored on 9 Jan 2017 Matt Karl committed on 9 Jan 2017
@Mat Groves
Doc updates
Mat Groves committed on 9 Jan 2017
2017-01-08
@Mat Groves
Fixed a couple of state issues
Mat Groves committed on 8 Jan 2017
@Mat Groves
Lint
Mat Groves committed on 8 Jan 2017
@Mat Groves
Added default state to regular webGL
Mat Groves committed on 8 Jan 2017
@Mat Groves
linting
Mat Groves committed on 8 Jan 2017
@Mat Groves
More listing
Mat Groves committed on 8 Jan 2017
2017-01-07
@Mat Groves
Much listing..
Mat Groves committed on 7 Jan 2017
2017-01-06
@Mat Groves
update latest state
Mat Groves committed on 6 Jan 2017
2017-01-04
@Mat Groves
fixing up mesh and rope
Mat Groves committed on 4 Jan 2017
@Mat Groves
fixed up rope
Mat Groves committed on 4 Jan 2017
@Mat Groves
more listing and fixes
Mat Groves committed on 4 Jan 2017
@Mat Groves
listing pass
Mat Groves committed on 4 Jan 2017
@Mat Groves
Merge branch 'fix-#3373' into dev-geometry-update
Mat Groves committed on 4 Jan 2017
@Mat Groves
fix for invalid texture (#3474) ...
Mat Groves authored on 4 Jan 2017 GitHub committed on 4 Jan 2017
@Mat Groves
on reflection, this should never be null!
Mat Groves committed on 4 Jan 2017
@Mat Groves
implemented @englercj tweaks
Mat Groves committed on 4 Jan 2017
2017-01-03
@Mat Groves
Merge branch 'filter-fix' into dev-geometry-update
Mat Groves committed on 3 Jan 2017
@Mat Groves
fixed some filter issues with textures not clearing correctly (#3525) ...
Mat Groves authored on 3 Jan 2017 GitHub committed on 3 Jan 2017
@Mat Groves
added a clear to the correct place (when filters are stacked)
Mat Groves committed on 3 Jan 2017
@Mat Groves
fixed little typo
Mat Groves authored on 3 Jan 2017 GitHub committed on 3 Jan 2017
@Mat Groves
updated sync
Mat Groves committed on 3 Jan 2017
2017-01-01
@Mat Groves
uniforms separated from shader part 1 ...
Mat Groves committed on 1 Jan 2017
@Mat Groves
added state to mesh
Mat Groves committed on 1 Jan 2017
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 1 Jan 2017
@Mat Groves
state first pass
Mat Groves committed on 1 Jan 2017