2017-01-17 |
Added gl flush
Mat Groves
committed
on 17 Jan 2017
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2017-01-16 |
Merge branch 'dev' into dev-geometry-update
Mat Groves
committed
on 16 Jan 2017
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2017-01-13 |
refactored
Mat Groves
committed
on 13 Jan 2017
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2017-01-11 |
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2017-01-09 |
added check for root (#3545)
...
Mat Groves
authored
on 9 Jan 2017
Matt Karl
committed
on 9 Jan 2017
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Doc updates
Mat Groves
committed
on 9 Jan 2017
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2017-01-08 |
Fixed a couple of state issues
Mat Groves
committed
on 8 Jan 2017
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Lint
Mat Groves
committed
on 8 Jan 2017
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Added default state to regular webGL
Mat Groves
committed
on 8 Jan 2017
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linting
Mat Groves
committed
on 8 Jan 2017
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More listing
Mat Groves
committed
on 8 Jan 2017
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2017-01-07 |
Much listing..
Mat Groves
committed
on 7 Jan 2017
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2017-01-06 |
update latest state
Mat Groves
committed
on 6 Jan 2017
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2017-01-04 |
fixing up mesh and rope
Mat Groves
committed
on 4 Jan 2017
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fixed up rope
Mat Groves
committed
on 4 Jan 2017
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more listing and fixes
Mat Groves
committed
on 4 Jan 2017
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listing pass
Mat Groves
committed
on 4 Jan 2017
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Merge branch 'fix-#3373' into dev-geometry-update
Mat Groves
committed
on 4 Jan 2017
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fix for invalid texture (#3474)
...
Mat Groves
authored
on 4 Jan 2017
GitHub
committed
on 4 Jan 2017
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on reflection, this should never be null!
Mat Groves
committed
on 4 Jan 2017
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implemented @englercj tweaks
Mat Groves
committed
on 4 Jan 2017
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2017-01-03 |
Merge branch 'filter-fix' into dev-geometry-update
Mat Groves
committed
on 3 Jan 2017
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fixed some filter issues with textures not clearing correctly (#3525)
...
Mat Groves
authored
on 3 Jan 2017
GitHub
committed
on 3 Jan 2017
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added a clear to the correct place (when filters are stacked)
Mat Groves
committed
on 3 Jan 2017
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fixed little typo
Mat Groves
authored
on 3 Jan 2017
GitHub
committed
on 3 Jan 2017
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updated sync
Mat Groves
committed
on 3 Jan 2017
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2017-01-01 |
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added state to mesh
Mat Groves
committed
on 1 Jan 2017
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state first pass
Mat Groves
committed
on 1 Jan 2017
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