History for pixi.js / src / pixi / display / SpriteBatch.js
2015-02-25
@Chad Engler
fix #1435; set batch context on change
Chad Engler committed on 25 Feb 2015
2014-11-26
@kambing86
update for performance ...
kambing86 committed on 26 Nov 2014
2014-10-15
@photonstorm
Lots of jsdocs and spelling fixes.
photonstorm committed on 15 Oct 2014
2014-09-28
@mathew groves
Rewrote update transform ...
mathew groves committed on 28 Sep 2014
2014-09-01
@Santiago V.
Fixes .visible on SpriteBatch using Canvas ...
Santiago V. committed on 1 Sep 2014
2014-06-29
@mathew groves
Shader Manager simplified
mathew groves committed on 29 Jun 2014
2014-03-03
@photonstorm
Fixed the 'short cut' version of Math.floor in setTransform if roundPixels is true.
photonstorm committed on 3 Mar 2014
2014-02-23
@Mat Groves
Fixed issue where visibility was not being respected in sprite batch
Mat Groves committed on 23 Feb 2014
2014-02-14
@Mat Groves
Fixed setTexture bug with TilingSprite and Fixed SpriteBatch canvas transform bug
Mat Groves committed on 14 Feb 2014
2014-02-10
@alvinsight
Docs, examples again, test folder, removeAll func
alvinsight committed on 10 Feb 2014
@Mat Groves
Merge pull request #557 from alvinsight/dev ...
Mat Groves committed on 10 Feb 2014
2014-02-09
@Mat Groves
Modified trim to be a rectangle instead of point ...
Mat Groves committed on 9 Feb 2014
@photonstorm
Hoisted the fillRect/canvasRect/pxRound flags to the CanvasRenderer.
photonstorm committed on 9 Feb 2014
2014-02-08
@photonstorm
Added PIXI.canvas global object which allows for tighter configuration of the canvas renderer. Allows the dev to control if fillRect / clearRect is called (as it's not needed for lots of games and can help perf slightly on legacy devices). Also added PX_ROUND boolean. If true (default is false) it will Math.floor the x/y values on the transform, this stops interpolation when Sprites are rendered at non-pixel values, keeping pixel art crisp. Also helps performance on older mobiles. I removed the view.style.backgroundColor as it was never set, mostly commented-out and is unreliable as hell on Android anyway :( (which I guess is why it had been replaced with the fillRect instead).
photonstorm committed on 8 Feb 2014
2014-02-06
@alvinsight
Cleaned the examples and the src a bit, plus docs
alvinsight committed on 6 Feb 2014
2014-01-31
@Mat Groves
Fixed type in bitmap font
Mat Groves committed on 31 Jan 2014
2014-01-30
@Mat Groves
replaced matrix
Mat Groves committed on 30 Jan 2014
2014-01-28
@alvinsight
Dived into WebGLRenderer, fixes and docs
alvinsight committed on 28 Jan 2014
2014-01-27
@Mat Groves
Docs updated ...
Mat Groves committed on 27 Jan 2014
@alvinsight
Fixed, finally adapted to the dev branch
alvinsight committed on 27 Jan 2014
2014-01-21
@Mat Groves
updated the visible check for display objects
Mat Groves committed on 21 Jan 2014
2014-01-19
@Mat Groves
Fixed Canvas tinting bug ...
Mat Groves committed on 19 Jan 2014
2014-01-18
@Mat Groves
Added Sprite Batch ...
Mat Groves committed on 18 Jan 2014