2016-02-12
@Mat Groves
rebuild
Mat Groves committed on 12 Feb 2016
@Mat Groves
Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves committed on 12 Feb 2016
@Mat Groves
removed shader manager
Mat Groves committed on 12 Feb 2016
@Mat Groves
added graphics optimisations for rects
Mat Groves committed on 12 Feb 2016
2016-02-11
@Mat Groves
fixed single graphics line bug
Mat Groves committed on 11 Feb 2016
2016-02-10
@Mat Groves
Merge branch 'dev' into dev-v4.0.0 ...
Mat Groves committed on 10 Feb 2016
@Mat Groves
Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves committed on 10 Feb 2016
@Mat Groves
production test fixes ...
Mat Groves committed on 10 Feb 2016
2016-02-09
@Mat Groves
fixed error in batcher ...
Mat Groves committed on 9 Feb 2016
@Mat Groves
updates! ...
Mat Groves committed on 9 Feb 2016
@Mat Groves
republished files
Mat Groves committed on 9 Feb 2016
@Mat Groves
Merge remote-tracking branch 'origin/dev' into dev
Mat Groves committed on 9 Feb 2016
@Mat Groves
made option to ensure mouse move ...
Mat Groves committed on 9 Feb 2016
2016-02-08
@Mat Groves
set kernels to have sigma of 2
Mat Groves committed on 8 Feb 2016
@Mat Groves
gaussian blur done!
Mat Groves committed on 8 Feb 2016
@Mat Groves
tidy up ...
Mat Groves committed on 8 Feb 2016
2016-02-07
@Mat Groves
removed unfinished parts ...
Mat Groves committed on 7 Feb 2016
@Mat Groves
Merge branch 'dev-cacheAsBitmap' into dev-v4.0.0
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixing up render texture
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixed cacheAsBitmap rendering
Mat Groves committed on 7 Feb 2016
@Mat Groves
Merge branch 'dev-glslify' into dev-v4.0.0
Mat Groves committed on 7 Feb 2016
@Mat Groves
added glslify
Mat Groves committed on 7 Feb 2016
@Mat Groves
tweaked bindRenderTexture
Mat Groves committed on 7 Feb 2016
@Mat Groves
added blend modes to sprite batch
Mat Groves committed on 7 Feb 2016
@Mat Groves
increase batch size
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixed sprite batch issue
Mat Groves committed on 7 Feb 2016
@Mat Groves
tidy up
Mat Groves committed on 7 Feb 2016
2016-02-06
@Mat Groves
added extra bind
Mat Groves committed on 6 Feb 2016
@Mat Groves
removed a for loop in sprite renderer
Mat Groves committed on 6 Feb 2016
@Mat Groves
added scaling
Mat Groves committed on 6 Feb 2016