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pixi.js / src / filters / blur / blurX.vert
@mathew groves mathew groves on 8 Mar 2015 847 bytes tweaked blur
attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
attribute vec4 aColor;

uniform float strength;
uniform mat3 projectionMatrix;

varying vec2 vTextureCoord;
varying vec4 vColor;
varying vec2 vBlurTexCoords[6];

void main(void)
{
    gl_Position = vec4((projectionMatrix * vec3((aVertexPosition), 1.0)).xy, 0.0, 1.0);
    vTextureCoord = aTextureCoord;

    vBlurTexCoords[ 0] = aTextureCoord + vec2(-0.012 * strength, 0.0);
    vBlurTexCoords[ 1] = aTextureCoord + vec2(-0.008 * strength, 0.0);
    vBlurTexCoords[ 2] = aTextureCoord + vec2(-0.004 * strength, 0.0);
    vBlurTexCoords[ 3] = aTextureCoord + vec2( 0.004 * strength, 0.0);
    vBlurTexCoords[ 4] = aTextureCoord + vec2( 0.008 * strength, 0.0);
    vBlurTexCoords[ 5] = aTextureCoord + vec2( 0.012 * strength, 0.0);

    vColor = vec4(aColor.rgb * aColor.a, aColor.a);
}