<!DOCTYPE HTML> <html> <head> <title>pixi.js example 3 using a movieclip</title> <style> body { margin: 0; padding: 0; background-color: #000000; } </style> <script src="../../bin/pixi.dev.js"></script> </head> <body> <script> // create an array of assets to load, in the form of json files generated from TexturePacker var assetsToLoader = [ "SpriteSheet.json"]; // create a new loader loader = new PIXI.AssetLoader(assetsToLoader); // use callback loader.onComplete = onAssetsLoaded //begin load loader.load(); // holder to store the explosions var explosions = []; var count = 0; // create an new instance of a pixi stage var stage = new PIXI.Stage(0xFFFFFF); // create a renderer instance. renderer = PIXI.autoDetectRenderer(800, 600); // add the renderer view element to the DOM document.body.appendChild(renderer.view); function onAssetsLoaded() { // create an array to store the textures var explosionTextures = []; for (var i=0; i < 26; i++) { var texture = PIXI.Texture.fromFrame("Explosion_Sequence_A " + (i+1) + ".png"); explosionTextures.push(texture); }; for (var i = 0; i < 50; i++) { // create an explosion MovieClip var explosion = new PIXI.MovieClip(explosionTextures); explosion.position.x = Math.random() * 800; explosion.position.y = Math.random() * 600; explosion.anchor.x = 0.5; explosion.anchor.y = 0.5; explosion.rotation = Math.random() * Math.PI; explosion.scale.x = explosion.scale.y = 0.75 + Math.random() * 0.5; explosion.gotoAndPlay(Math.random() * 27); stage.addChild(explosion); } // start animating requestAnimFrame( animate ); } function animate() { renderer.render(stage); requestAnimFrame(animate); } </script> </body> </html>