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pixi.js / examples / example 2 - SpriteSheet / index.html
<!DOCTYPE HTML>
<html>
<head>
    <title>pixi.js example 2 loading a sprite sheet</title>
    <style>
        body {
            margin: 0;
            padding: 0;
            background-color: #000000;
        }
    </style>
    <script src="../../bin/pixi.dev.js"></script>
</head>
<body>
    <script>
    // create an array of assets to load, in the form of json files generated from TexturePacker
    var assetsToLoader = [ "SpriteSheet.json"];

    // create a new loader
    loader = new PIXI.AssetLoader(assetsToLoader);

    // use callback
    loader.onComplete = onAssetsLoaded

    //begin load
    loader.load();

    // holder to store aliens
    var aliens = [];
    var alienFrames = ["eggHead.png", "flowerTop.png", "helmlok.png", "skully.png"];

    var count = 0;

    // create an new instance of a pixi stage
    var stage = new PIXI.Stage(0xFFFFFF);

    // create a renderer instance.
    var renderer = PIXI.autoDetectRenderer(800, 600);

    // add the renderer view element to the DOM
    document.body.appendChild(renderer.view);

    // create an empty container
    var alienContainer = new PIXI.DisplayObjectContainer();
    alienContainer.position.x = 400;
    alienContainer.position.y = 300;

    stage.addChild(alienContainer);

    function onAssetsLoaded()
    {
        // add a bunch of aliens with textures from image paths
        for (var i = 0; i < 100; i++)
        {
            var frameName = alienFrames[i % 4];

            // create an alien using the frame name..
            var alien = PIXI.Sprite.fromFrame(frameName);
            alien.tint = Math.random() * 0xFFFFFF;

            /*
             * fun fact for the day :)
             * another way of doing the above would be
             * var texture = PIXI.Texture.fromFrame(frameName);
             * var alien = new PIXI.Sprite(texture);
             */
            alien.position.x = Math.random() * 800 - 400;
            alien.position.y = Math.random() * 600 - 300;
            alien.anchor.x = 0.5;
            alien.anchor.y = 0.5;
            aliens.push(alien);
            alienContainer.addChild(alien);
        }
        
        // start animating
        requestAnimFrame(animate);
    }

    function animate() {
        // just for fun, lets rotate mr rabbit a little
        for (var i = 0; i < 100; i++)
        {
            var alien = aliens[i];
            alien.rotation += 0.1;
        }

        count += 0.01;
        alienContainer.scale.x = Math.sin(count);
        alienContainer.scale.y = Math.sin(count);

        alienContainer.rotation += 0.01;
        
        // render the stage
        renderer.render(stage);

        requestAnimFrame(animate);
    }
    </script>

    </body>
</html>