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pixi.js / examples / example 12 - Spine / index_goblins.html
@Dario Segura Dario Segura on 24 Nov 2014 2 KB -[EXAMPLES] Fixed spine examples.
<!DOCTYPE HTML>
<html>
<head>
    <title>pixi.js example 12 Spine</title>
    <style>
        body {
            margin: 0;
            padding: 0;
            background-color: #000000;
        }
    </style>


    <script src="../../bin/pixi.dev.js"></script>
</head>
<body>
<script>


    // create an array of assets to load

    var assetsToLoader = ["data/goblins.json"];

    // create a new loader
    loader = new PIXI.AssetLoader(assetsToLoader);

    // use callback
    loader.onComplete = onAssetsLoaded;

    //begin load
    loader.load();


    // create an new instance of a pixi stage
    var stage = new PIXI.Stage(0xFFFFFF, true);

    // create a renderer instance
    var renderer = new PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight);

    // set the canvas width and height to fill the screen
    renderer.view.style.display = "block";

    // add render view to DOM
    document.body.appendChild(renderer.view);

    function onAssetsLoaded()
    {
        var goblin = new PIXI.Spine("data/goblins.json");

        // set current skin
        goblin.skeleton.setSkinByName('goblin');
        goblin.skeleton.setSlotsToSetupPose();

        // set the position
        goblin.position.x = window.innerWidth/2;
        goblin.position.y = window.innerHeight;

        goblin.scale.x = goblin.scale.y = window.innerHeight / 400;

        // play animation
        goblin.state.setAnimationByName(0, "walk", true);


        stage.addChild(goblin);

        stage.click = function()
        {
            // change current skin
            var currentSkinName = goblin.skeleton.skin.name;
            var newSkinName = (currentSkinName === 'goblin' ? 'goblingirl' : 'goblin');
            goblin.skeleton.setSkinByName(newSkinName);
            goblin.skeleton.setSlotsToSetupPose();
        };

        var logo = PIXI.Sprite.fromImage("../../logo_small.png");
        stage.addChild(logo);


        logo.anchor.x = 1;
        logo.position.x = window.innerWidth
        logo.scale.x = logo.scale.y = 0.5;
        logo.position.y = window.innerHeight - 70;
        logo.interactive = true;
        logo.buttonMode = true;
        logo.click = logo.tap = function()
        {
            window.open("https://github.com/GoodBoyDigital/pixi.js", "_blank")
        }
    }



    requestAnimFrame(animate);

    function animate() {

        requestAnimFrame( animate );
        renderer.render(stage);
    }

</script>

</body>
</html>