<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>src/pixi/renderers/webgl/shaders/StripShader.js - pixi.js</title>
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
<script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
</head>
<body class="yui3-skin-sam">
<div id="doc">
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 2.1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
<div class="yui3-u-1-4">
<div id="docs-sidebar" class="sidebar apidocs">
<div id="api-list">
<h2 class="off-left">APIs</h2>
<div id="api-tabview" class="tabview">
<ul class="tabs">
<li><a href="#api-classes">Classes</a></li>
<li><a href="#api-modules">Modules</a></li>
</ul>
<div id="api-tabview-filter">
<input type="search" id="api-filter" placeholder="Type to filter APIs">
</div>
<div id="api-tabview-panel">
<ul id="api-classes" class="apis classes">
<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
<li><a href="../classes/AjaxRequest.html">AjaxRequest</a></li>
<li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
<li><a href="../classes/AsciiFilter.html">AsciiFilter</a></li>
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
<li><a href="../classes/autoDetectRecommendedRenderer.html">autoDetectRecommendedRenderer</a></li>
<li><a href="../classes/autoDetectRenderer.html">autoDetectRenderer</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
<li><a href="../classes/BitmapText.html">BitmapText</a></li>
<li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
<li><a href="../classes/BlurXFilter.html">BlurXFilter</a></li>
<li><a href="../classes/BlurYFilter.html">BlurYFilter</a></li>
<li><a href="../classes/CanvasBuffer.html">CanvasBuffer</a></li>
<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
<li><a href="../classes/CanvasMaskManager.html">CanvasMaskManager</a></li>
<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
<li><a href="../classes/CanvasTinter.html">CanvasTinter</a></li>
<li><a href="../classes/Circle.html">Circle</a></li>
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
<li><a href="../classes/ComplexPrimitiveShader.html">ComplexPrimitiveShader</a></li>
<li><a href="../classes/ConvolutionFilter.html">ConvolutionFilter</a></li>
<li><a href="../classes/CrossHatchFilter.html">CrossHatchFilter</a></li>
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/Event.html">Event</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
<li><a href="../classes/FilterBlock.html">FilterBlock</a></li>
<li><a href="../classes/FilterTexture.html">FilterTexture</a></li>
<li><a href="../classes/Graphics.html">Graphics</a></li>
<li><a href="../classes/GraphicsData.html">GraphicsData</a></li>
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
<li><a href="../classes/InteractionData.html">InteractionData</a></li>
<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
<li><a href="../classes/Matrix.html">Matrix</a></li>
<li><a href="../classes/MovieClip.html">MovieClip</a></li>
<li><a href="../classes/NoiseFilter.html">NoiseFilter</a></li>
<li><a href="../classes/NormalMapFilter.html">NormalMapFilter</a></li>
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PixiFastShader.html">PixiFastShader</a></li>
<li><a href="../classes/PixiShader.html">PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
<li><a href="../classes/Polygon.html">Polygon</a></li>
<li><a href="../classes/PolyK.html">PolyK</a></li>
<li><a href="../classes/PrimitiveShader.html">PrimitiveShader</a></li>
<li><a href="../classes/Rectangle.html">Rectangle</a></li>
<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
<li><a href="../classes/RGBSplitFilter.html">RGBSplitFilter</a></li>
<li><a href="../classes/Rope.html">Rope</a></li>
<li><a href="../classes/Rounded Rectangle.html">Rounded Rectangle</a></li>
<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
<li><a href="../classes/SmartBlurFilter.html">SmartBlurFilter</a></li>
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpineLoader.html">SpineLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteBatch.html">SpriteBatch</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Strip.html">Strip</a></li>
<li><a href="../classes/StripShader.html">StripShader</a></li>
<li><a href="../classes/Text.html">Text</a></li>
<li><a href="../classes/Texture.html">Texture</a></li>
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TiltShiftFilter.html">TiltShiftFilter</a></li>
<li><a href="../classes/TiltShiftXFilter.html">TiltShiftXFilter</a></li>
<li><a href="../classes/TiltShiftYFilter.html">TiltShiftYFilter</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLBlendModeManager.html">WebGLBlendModeManager</a></li>
<li><a href="../classes/WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a></li>
<li><a href="../classes/WebGLFilterManager.html">WebGLFilterManager</a></li>
<li><a href="../classes/WebGLGraphics.html">WebGLGraphics</a></li>
<li><a href="../classes/WebGLGraphicsData.html">WebGLGraphicsData</a></li>
<li><a href="../classes/WebGLMaskManager.html">WebGLMaskManager</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
<li><a href="../classes/WebGLShaderManager.html">WebGLShaderManager</a></li>
<li><a href="../classes/WebGLSpriteBatch.html">WebGLSpriteBatch</a></li>
<li><a href="../classes/WebGLStencilManager.html">WebGLStencilManager</a></li>
</ul>
<ul id="api-modules" class="apis modules">
<li><a href="../modules/PIXI.html">PIXI</a></li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="yui3-u-3-4">
<div id="api-options">
Show:
<label for="api-show-inherited">
<input type="checkbox" id="api-show-inherited" checked>
Inherited
</label>
<label for="api-show-protected">
<input type="checkbox" id="api-show-protected">
Protected
</label>
<label for="api-show-private">
<input type="checkbox" id="api-show-private">
Private
</label>
<label for="api-show-deprecated">
<input type="checkbox" id="api-show-deprecated">
Deprecated
</label>
</div>
<div class="apidocs">
<div id="docs-main">
<div class="content">
<h1 class="file-heading">File: src/pixi/renderers/webgl/shaders/StripShader.js</h1>
<div class="file">
<pre class="code prettyprint linenums">
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* @class StripShader
* @constructor
* @param gl {WebGLContext} the current WebGL drawing context
*/
PIXI.StripShader = function(gl)
{
/**
* @property _UID
* @type Number
* @private
*/
this._UID = PIXI._UID++;
/**
* @property gl
* @type WebGLContext
*/
this.gl = gl;
/**
* The WebGL program.
* @property program
* @type {Any}
*/
this.program = null;
/**
* The fragment shader.
* @property fragmentSrc
* @type Array
*/
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
// 'varying float vColor;',
'uniform float alpha;',
'uniform sampler2D uSampler;',
'void main(void) {',
' gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * alpha;',
// ' gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);',//gl_FragColor * alpha;',
'}'
];
/**
* The vertex shader.
* @property vertexSrc
* @type Array
*/
this.vertexSrc = [
'attribute vec2 aVertexPosition;',
'attribute vec2 aTextureCoord;',
'uniform mat3 translationMatrix;',
'uniform vec2 projectionVector;',
'uniform vec2 offsetVector;',
// 'uniform float alpha;',
// 'uniform vec3 tint;',
'varying vec2 vTextureCoord;',
// 'varying vec4 vColor;',
'void main(void) {',
' vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);',
' v -= offsetVector.xyx;',
' gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);',
' vTextureCoord = aTextureCoord;',
// ' vColor = aColor * vec4(tint * alpha, alpha);',
'}'
];
this.init();
};
PIXI.StripShader.prototype.constructor = PIXI.StripShader;
/**
* Initialises the shader.
*
* @method init
*/
PIXI.StripShader.prototype.init = function()
{
var gl = this.gl;
var program = PIXI.compileProgram(gl, this.vertexSrc, this.fragmentSrc);
gl.useProgram(program);
// get and store the uniforms for the shader
this.uSampler = gl.getUniformLocation(program, 'uSampler');
this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
this.colorAttribute = gl.getAttribLocation(program, 'aColor');
//this.dimensions = gl.getUniformLocation(this.program, 'dimensions');
// get and store the attributes
this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
this.aTextureCoord = gl.getAttribLocation(program, 'aTextureCoord');
this.attributes = [this.aVertexPosition, this.aTextureCoord];
this.translationMatrix = gl.getUniformLocation(program, 'translationMatrix');
this.alpha = gl.getUniformLocation(program, 'alpha');
this.program = program;
};
/**
* Destroys the shader.
*
* @method destroy
*/
PIXI.StripShader.prototype.destroy = function()
{
this.gl.deleteProgram( this.program );
this.uniforms = null;
this.gl = null;
this.attribute = null;
};
</pre>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>