Newer
Older
pixi.js / docs / files / src_pixi_extras_Rope.js.html
@mathew groves mathew groves on 11 Nov 2014 14 KB Docs republished
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>src/pixi/extras/Rope.js - pixi.js</title>
    <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
    <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
    <link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
    <link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
    <script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
</head>
<body class="yui3-skin-sam">

<div id="doc">
    <div id="hd" class="yui3-g header">
        <div class="yui3-u-3-4">
            
                <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
            
        </div>
        <div class="yui3-u-1-4 version">
            <em>API Docs for: 2.1.0</em>
        </div>
    </div>
    <div id="bd" class="yui3-g">

        <div class="yui3-u-1-4">
            <div id="docs-sidebar" class="sidebar apidocs">
                <div id="api-list">
    <h2 class="off-left">APIs</h2>
    <div id="api-tabview" class="tabview">
        <ul class="tabs">
            <li><a href="#api-classes">Classes</a></li>
            <li><a href="#api-modules">Modules</a></li>
        </ul>

        <div id="api-tabview-filter">
            <input type="search" id="api-filter" placeholder="Type to filter APIs">
        </div>

        <div id="api-tabview-panel">
            <ul id="api-classes" class="apis classes">
            
                <li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
            
                <li><a href="../classes/AjaxRequest.html">AjaxRequest</a></li>
            
                <li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
            
                <li><a href="../classes/AsciiFilter.html">AsciiFilter</a></li>
            
                <li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
            
                <li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
            
                <li><a href="../classes/autoDetectRecommendedRenderer.html">autoDetectRecommendedRenderer</a></li>
            
                <li><a href="../classes/autoDetectRenderer.html">autoDetectRenderer</a></li>
            
                <li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
            
                <li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
            
                <li><a href="../classes/BitmapText.html">BitmapText</a></li>
            
                <li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
            
                <li><a href="../classes/BlurXFilter.html">BlurXFilter</a></li>
            
                <li><a href="../classes/BlurYFilter.html">BlurYFilter</a></li>
            
                <li><a href="../classes/CanvasBuffer.html">CanvasBuffer</a></li>
            
                <li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
            
                <li><a href="../classes/CanvasMaskManager.html">CanvasMaskManager</a></li>
            
                <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
            
                <li><a href="../classes/CanvasTinter.html">CanvasTinter</a></li>
            
                <li><a href="../classes/Circle.html">Circle</a></li>
            
                <li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
            
                <li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
            
                <li><a href="../classes/ComplexPrimitiveShader.html">ComplexPrimitiveShader</a></li>
            
                <li><a href="../classes/ConvolutionFilter.html">ConvolutionFilter</a></li>
            
                <li><a href="../classes/CrossHatchFilter.html">CrossHatchFilter</a></li>
            
                <li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
            
                <li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
            
                <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
            
                <li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
            
                <li><a href="../classes/Ellipse.html">Ellipse</a></li>
            
                <li><a href="../classes/Event.html">Event</a></li>
            
                <li><a href="../classes/EventTarget.html">EventTarget</a></li>
            
                <li><a href="../classes/FilterBlock.html">FilterBlock</a></li>
            
                <li><a href="../classes/FilterTexture.html">FilterTexture</a></li>
            
                <li><a href="../classes/Graphics.html">Graphics</a></li>
            
                <li><a href="../classes/GraphicsData.html">GraphicsData</a></li>
            
                <li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
            
                <li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
            
                <li><a href="../classes/InteractionData.html">InteractionData</a></li>
            
                <li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
            
                <li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
            
                <li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
            
                <li><a href="../classes/Matrix.html">Matrix</a></li>
            
                <li><a href="../classes/MovieClip.html">MovieClip</a></li>
            
                <li><a href="../classes/NoiseFilter.html">NoiseFilter</a></li>
            
                <li><a href="../classes/NormalMapFilter.html">NormalMapFilter</a></li>
            
                <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
            
                <li><a href="../classes/PixiFastShader.html">PixiFastShader</a></li>
            
                <li><a href="../classes/PixiShader.html">PixiShader</a></li>
            
                <li><a href="../classes/Point.html">Point</a></li>
            
                <li><a href="../classes/Polygon.html">Polygon</a></li>
            
                <li><a href="../classes/PolyK.html">PolyK</a></li>
            
                <li><a href="../classes/PrimitiveShader.html">PrimitiveShader</a></li>
            
                <li><a href="../classes/Rectangle.html">Rectangle</a></li>
            
                <li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
            
                <li><a href="../classes/RGBSplitFilter.html">RGBSplitFilter</a></li>
            
                <li><a href="../classes/Rope.html">Rope</a></li>
            
                <li><a href="../classes/Rounded Rectangle.html">Rounded Rectangle</a></li>
            
                <li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
            
                <li><a href="../classes/SmartBlurFilter.html">SmartBlurFilter</a></li>
            
                <li><a href="../classes/Spine.html">Spine</a></li>
            
                <li><a href="../classes/SpineLoader.html">SpineLoader</a></li>
            
                <li><a href="../classes/Sprite.html">Sprite</a></li>
            
                <li><a href="../classes/SpriteBatch.html">SpriteBatch</a></li>
            
                <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
            
                <li><a href="../classes/Stage.html">Stage</a></li>
            
                <li><a href="../classes/Strip.html">Strip</a></li>
            
                <li><a href="../classes/StripShader.html">StripShader</a></li>
            
                <li><a href="../classes/Text.html">Text</a></li>
            
                <li><a href="../classes/Texture.html">Texture</a></li>
            
                <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
            
                <li><a href="../classes/TiltShiftFilter.html">TiltShiftFilter</a></li>
            
                <li><a href="../classes/TiltShiftXFilter.html">TiltShiftXFilter</a></li>
            
                <li><a href="../classes/TiltShiftYFilter.html">TiltShiftYFilter</a></li>
            
                <li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
            
                <li><a href="../classes/WebGLBlendModeManager.html">WebGLBlendModeManager</a></li>
            
                <li><a href="../classes/WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a></li>
            
                <li><a href="../classes/WebGLFilterManager.html">WebGLFilterManager</a></li>
            
                <li><a href="../classes/WebGLGraphics.html">WebGLGraphics</a></li>
            
                <li><a href="../classes/WebGLGraphicsData.html">WebGLGraphicsData</a></li>
            
                <li><a href="../classes/WebGLMaskManager.html">WebGLMaskManager</a></li>
            
                <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
            
                <li><a href="../classes/WebGLShaderManager.html">WebGLShaderManager</a></li>
            
                <li><a href="../classes/WebGLSpriteBatch.html">WebGLSpriteBatch</a></li>
            
                <li><a href="../classes/WebGLStencilManager.html">WebGLStencilManager</a></li>
            
            </ul>

            <ul id="api-modules" class="apis modules">
            
                <li><a href="../modules/PIXI.html">PIXI</a></li>
            
            </ul>
        </div>
    </div>
</div>

            </div>
        </div>
        <div class="yui3-u-3-4">
                <div id="api-options">
        Show:
        <label for="api-show-inherited">
            <input type="checkbox" id="api-show-inherited" checked>
            Inherited
        </label>

        <label for="api-show-protected">
            <input type="checkbox" id="api-show-protected">
            Protected
        </label>

        <label for="api-show-private">
            <input type="checkbox" id="api-show-private">
            Private
        </label>
        <label for="api-show-deprecated">
            <input type="checkbox" id="api-show-deprecated">
            Deprecated
        </label>

    </div>


            <div class="apidocs">
                <div id="docs-main">
                    <div class="content">
                        <h1 class="file-heading">File: src/pixi/extras/Rope.js</h1>

<div class="file">
    <pre class="code prettyprint linenums">
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 * @copyright Mat Groves, Rovanion Luckey
 */

/**
 *
 * @class Rope
 * @constructor
 * @extends Strip
 * @param {Texture} texture - The texture to use on the rope.
 * @param {Array} points - An array of {PIXI.Point}.
 *
 */
PIXI.Rope = function(texture, points)
{
    PIXI.Strip.call( this, texture );
    this.points = points;

    this.verticies = new PIXI.Float32Array(points.length * 4);
    this.uvs = new PIXI.Float32Array(points.length * 4);
    this.colors = new PIXI.Float32Array(points.length * 2);
    this.indices = new PIXI.Uint16Array(points.length * 2);


    this.refresh();
};


// constructor
PIXI.Rope.prototype = Object.create( PIXI.Strip.prototype );
PIXI.Rope.prototype.constructor = PIXI.Rope;

/*
 * Refreshes
 *
 * @method refresh
 */
PIXI.Rope.prototype.refresh = function()
{
    var points = this.points;
    if(points.length &lt; 1) return;

    var uvs = this.uvs;

    var lastPoint = points[0];
    var indices = this.indices;
    var colors = this.colors;

    this.count-=0.2;

    uvs[0] = 0;
    uvs[1] = 0;
    uvs[2] = 0;
    uvs[3] = 1;

    colors[0] = 1;
    colors[1] = 1;

    indices[0] = 0;
    indices[1] = 1;

    var total = points.length,
        point, index, amount;

    for (var i = 1; i &lt; total; i++)
    {
        point = points[i];
        index = i * 4;
        // time to do some smart drawing!
        amount = i / (total-1);

        if(i%2)
        {
            uvs[index] = amount;
            uvs[index+1] = 0;

            uvs[index+2] = amount;
            uvs[index+3] = 1;
        }
        else
        {
            uvs[index] = amount;
            uvs[index+1] = 0;

            uvs[index+2] = amount;
            uvs[index+3] = 1;
        }

        index = i * 2;
        colors[index] = 1;
        colors[index+1] = 1;

        index = i * 2;
        indices[index] = index;
        indices[index + 1] = index + 1;

        lastPoint = point;
    }
};

/*
 * Updates the object transform for rendering
 *
 * @method updateTransform
 * @private
 */
PIXI.Rope.prototype.updateTransform = function()
{

    var points = this.points;
    if(points.length &lt; 1)return;

    var lastPoint = points[0];
    var nextPoint;
    var perp = {x:0, y:0};

    this.count-=0.2;

    var verticies = this.verticies;
    var total = points.length,
        point, index, ratio, perpLength, num;

    for (var i = 0; i &lt; total; i++)
    {
        point = points[i];
        index = i * 4;

        if(i &lt; points.length-1)
        {
            nextPoint = points[i+1];
        }
        else
        {
            nextPoint = point;
        }

        perp.y = -(nextPoint.x - lastPoint.x);
        perp.x = nextPoint.y - lastPoint.y;

        ratio = (1 - (i / (total-1))) * 10;

        if(ratio &gt; 1) ratio = 1;

        perpLength = Math.sqrt(perp.x * perp.x + perp.y * perp.y);
        num = this.texture.height / 2; //(20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio;
        perp.x /= perpLength;
        perp.y /= perpLength;

        perp.x *= num;
        perp.y *= num;

        verticies[index] = point.x + perp.x;
        verticies[index+1] = point.y + perp.y;
        verticies[index+2] = point.x - perp.x;
        verticies[index+3] = point.y - perp.y;

        lastPoint = point;
    }

    PIXI.DisplayObjectContainer.prototype.updateTransform.call( this );
};
/*
 * Sets the texture that the Rope will use
 *
 * @method setTexture
 * @param texture {Texture} the texture that will be used
 */
PIXI.Rope.prototype.setTexture = function(texture)
{
    // stop current texture
    this.texture = texture;
    //this.updateFrame = true;
};

    </pre>
</div>

                    </div>
                </div>
            </div>
        </div>
    </div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>