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<h1 class="file-heading">File: src/pixi/display/MovieClip.js</h1>
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<pre class="code prettyprint linenums">
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* A MovieClip is a simple way to display an animation depicted by a list of textures.
*
* @class MovieClip
* @extends Sprite
* @constructor
* @param textures {Array<Texture>} an array of {Texture} objects that make up the animation
*/
PIXI.MovieClip = function(textures)
{
PIXI.Sprite.call(this, textures[0]);
/**
* The array of textures that make up the animation
*
* @property textures
* @type Array
*/
this.textures = textures;
/**
* The speed that the MovieClip will play at. Higher is faster, lower is slower
*
* @property animationSpeed
* @type Number
* @default 1
*/
this.animationSpeed = 1;
/**
* Whether or not the movie clip repeats after playing.
*
* @property loop
* @type Boolean
* @default true
*/
this.loop = true;
/**
* Function to call when a MovieClip finishes playing
*
* @property onComplete
* @type Function
*/
this.onComplete = null;
/**
* [read-only] The MovieClips current frame index (this may not have to be a whole number)
*
* @property currentFrame
* @type Number
* @default 0
* @readOnly
*/
this.currentFrame = 0;
/**
* [read-only] Indicates if the MovieClip is currently playing
*
* @property playing
* @type Boolean
* @readOnly
*/
this.playing = false;
};
// constructor
PIXI.MovieClip.prototype = Object.create( PIXI.Sprite.prototype );
PIXI.MovieClip.prototype.constructor = PIXI.MovieClip;
/**
* [read-only] totalFrames is the total number of frames in the MovieClip. This is the same as number of textures
* assigned to the MovieClip.
*
* @property totalFrames
* @type Number
* @default 0
* @readOnly
*/
Object.defineProperty( PIXI.MovieClip.prototype, 'totalFrames', {
get: function() {
return this.textures.length;
}
});
/**
* Stops the MovieClip
*
* @method stop
*/
PIXI.MovieClip.prototype.stop = function()
{
this.playing = false;
};
/**
* Plays the MovieClip
*
* @method play
*/
PIXI.MovieClip.prototype.play = function()
{
this.playing = true;
};
/**
* Stops the MovieClip and goes to a specific frame
*
* @method gotoAndStop
* @param frameNumber {Number} frame index to stop at
*/
PIXI.MovieClip.prototype.gotoAndStop = function(frameNumber)
{
this.playing = false;
this.currentFrame = frameNumber;
var round = (this.currentFrame + 0.5) | 0;
this.setTexture(this.textures[round % this.textures.length]);
};
/**
* Goes to a specific frame and begins playing the MovieClip
*
* @method gotoAndPlay
* @param frameNumber {Number} frame index to start at
*/
PIXI.MovieClip.prototype.gotoAndPlay = function(frameNumber)
{
this.currentFrame = frameNumber;
this.playing = true;
};
/*
* Updates the object transform for rendering
*
* @method updateTransform
* @private
*/
PIXI.MovieClip.prototype.updateTransform = function()
{
PIXI.Sprite.prototype.updateTransform.call(this);
if(!this.playing)return;
this.currentFrame += this.animationSpeed;
var round = (this.currentFrame + 0.5) | 0;
this.currentFrame = this.currentFrame % this.textures.length;
if(this.loop || round < this.textures.length)
{
this.setTexture(this.textures[round % this.textures.length]);
}
else if(round >= this.textures.length)
{
this.gotoAndStop(this.textures.length - 1);
if(this.onComplete)
{
this.onComplete();
}
}
};
/**
* A short hand way of creating a movieclip from an array of frame ids
*
* @static
* @method fromFrames
* @param frames {Array} the array of frames ids the movieclip will use as its texture frames
*/
PIXI.MovieClip.fromFrames = function(frames)
{
var textures = [];
for (var i = 0; i < frames.length; i++)
{
textures.push(new PIXI.Texture.fromFrame(frames[i]));
}
return new PIXI.MovieClip(textures);
};
/**
* A short hand way of creating a movieclip from an array of image ids
*
* @static
* @method fromImages
* @param frames {Array} the array of image ids the movieclip will use as its texture frames
*/
PIXI.MovieClip.fromImages = function(images)
{
var textures = [];
for (var i = 0; i < images.length; i++)
{
textures.push(new PIXI.Texture.fromImage(images[i]));
}
return new PIXI.MovieClip(textures);
};
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