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pixi.js / src / extras / webgl / tilingSprite_simple.frag
@Mat Groves Mat Groves on 15 Oct 2017 189 bytes First merge
varying vec2 vTextureCoord;

uniform sampler2D uSampler;
uniform vec4 uColor;

void main(void)
{
    vec4 sample = texture2D(uSampler, vTextureCoord);
    gl_FragColor = sample * uColor;
}