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@Doormat23 */ /** * The CanvasRenderer draws the Stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL. * Don't forget to add the CanvasRenderer.view to your DOM or you will not see anything :) * * @class CanvasRenderer * @constructor * @param [width=800] {Number} the width of the canvas view * @param [height=600] {Number} the height of the canvas view * @param [options] {Object} The optional renderer parameters * @param [options.view] {HTMLCanvasElement} the canvas to use as a view, optional * @param [options.transparent=false] {Boolean} If the render view is transparent, default false * @param [options.autoResize=false] {Boolean} If the render view is automatically resized, default false * @param [options.resolution=1] {Number} the resolution of the renderer retina would be 2 * @param [options.clearBeforeRender=true] {Boolean} This sets if the CanvasRenderer will clear the canvas or not before the new render pass. */ PIXI.CanvasRenderer = function(width, height, options) { if(options) { for (var i in PIXI.defaultRenderOptions) { if (typeof options[i] === "undefined") options[i] = PIXI.defaultRenderOptions[i]; } } else { options = PIXI.defaultRenderOptions; } if(!PIXI.defaultRenderer) { PIXI.sayHello("Canvas"); PIXI.defaultRenderer = this; } /** * The renderer type. * * @property type * @type Number */ this.type = PIXI.CANVAS_RENDERER; /** * The resolution of the canvas. * * @property resolution * @type Number */ this.resolution = options.resolution; /** * This sets if the CanvasRenderer will clear the canvas or not before the new render pass. * If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color. * If the Stage is transparent Pixi will use clearRect to clear the canvas every frame. * Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set. * * @property clearBeforeRender * @type Boolean * @default */ this.clearBeforeRender = options.clearBeforeRender; /** * Whether the render view is transparent * * @property transparent * @type Boolean */ this.transparent = options.transparent; /** * Whether the render view should be resized automatically * * @property autoResize * @type Boolean */ this.autoResize = options.autoResize || false; /** * The width of the canvas view * * @property width * @type Number * @default 800 */ this.width = width || 800; /** * The height of the canvas view * * @property height * @type Number * @default 600 */ this.height = height || 600; this.width *= this.resolution; this.height *= this.resolution; /** * The canvas element that everything is drawn to. * * @property view * @type HTMLCanvasElement */ this.view = options.view || document.createElement( "canvas" ); /** * The canvas 2d context that everything is drawn with * @property context * @type CanvasRenderingContext2D */ this.context = this.view.getContext( "2d", { alpha: this.transparent } ); /** * Boolean flag controlling canvas refresh. * * @property refresh * @type Boolean */ this.refresh = true; this.view.width = this.width * this.resolution; this.view.height = this.height * this.resolution; /** * Internal var. * * @property count * @type Number */ this.count = 0; /** * Instance of a PIXI.CanvasMaskManager, handles masking when using the canvas renderer * @property CanvasMaskManager * @type CanvasMaskManager */ this.maskManager = new PIXI.CanvasMaskManager(); /** * The render session is just a bunch of parameter used for rendering * @property renderSession * @type Object */ this.renderSession = { context: this.context, maskManager: this.maskManager, scaleMode: null, smoothProperty: null, /** * If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation. * Handy for crisp pixel art and speed on legacy devices. * */ roundPixels: false }; this.mapBlendModes(); this.resize(width, height); if("imageSmoothingEnabled" in this.context) this.renderSession.smoothProperty = "imageSmoothingEnabled"; else if("webkitImageSmoothingEnabled" in this.context) this.renderSession.smoothProperty = "webkitImageSmoothingEnabled"; else if("mozImageSmoothingEnabled" in this.context) this.renderSession.smoothProperty = "mozImageSmoothingEnabled"; else if("oImageSmoothingEnabled" in this.context) this.renderSession.smoothProperty = "oImageSmoothingEnabled"; else if ("msImageSmoothingEnabled" in this.context) this.renderSession.smoothProperty = "msImageSmoothingEnabled"; }; // constructor PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer; /** * Renders the Stage to this canvas view * * @method render * @param stage {Stage} the Stage element to be rendered */ PIXI.CanvasRenderer.prototype.render = function(stage) { stage.updateTransform(); this.context.setTransform(1,0,0,1,0,0); this.context.globalAlpha = 1; this.renderSession.currentBlendMode = PIXI.blendModes.NORMAL; this.context.globalCompositeOperation = PIXI.blendModesCanvas[PIXI.blendModes.NORMAL]; if (navigator.isCocoonJS && this.view.screencanvas) { this.context.fillStyle = "black"; this.context.clear(); } if (this.clearBeforeRender) { if (this.transparent) { this.context.clearRect(0, 0, this.width, this.height); } else { this.context.fillStyle = stage.backgroundColorString; this.context.fillRect(0, 0, this.width , this.height); } } this.renderDisplayObject(stage); // run interaction! if(stage.interactive) { //need to add some events! if(!stage._interactiveEventsAdded) { stage._interactiveEventsAdded = true; stage.interactionManager.setTarget(this); } } }; /** * Removes everything from the renderer and optionally removes the Canvas DOM element. * * @method destroy * @param [removeView=true] {boolean} Removes the Canvas element from the DOM. */ PIXI.CanvasRenderer.prototype.destroy = function(removeView) { if (typeof removeView === "undefined") { removeView = true; } if (removeView && this.view.parent) { this.view.parent.removeChild(this.view); } this.view = null; this.context = null; this.maskManager = null; this.renderSession = null; }; /** * Resizes the canvas view to the specified width and height * * @method resize * @param width {Number} the new width of the canvas view * @param height {Number} the new height of the canvas view */ PIXI.CanvasRenderer.prototype.resize = function(width, height) { this.width = width * this.resolution; this.height = height * this.resolution; this.view.width = this.width; this.view.height = this.height; if (this.autoResize) { this.view.style.width = this.width / this.resolution + "px"; this.view.style.height = this.height / this.resolution + "px"; } }; /** * Renders a display object * * @method renderDisplayObject * @param displayObject {DisplayObject} The displayObject to render * @param context {CanvasRenderingContext2D} the context 2d method of the canvas * @private */ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject, context) { this.renderSession.context = context || this.context; this.renderSession.resolution = this.resolution; displayObject._renderCanvas(this.renderSession); }; /** * Maps Pixi blend modes to canvas blend modes. * * @method mapBlendModes * @private */ PIXI.CanvasRenderer.prototype.mapBlendModes = function() { if(!PIXI.blendModesCanvas) { PIXI.blendModesCanvas = []; if(PIXI.canUseNewCanvasBlendModes()) { PIXI.blendModesCanvas[PIXI.blendModes.NORMAL] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.ADD] = "lighter"; //IS THIS OK??? PIXI.blendModesCanvas[PIXI.blendModes.MULTIPLY] = "multiply"; PIXI.blendModesCanvas[PIXI.blendModes.SCREEN] = "screen"; PIXI.blendModesCanvas[PIXI.blendModes.OVERLAY] = "overlay"; PIXI.blendModesCanvas[PIXI.blendModes.DARKEN] = "darken"; PIXI.blendModesCanvas[PIXI.blendModes.LIGHTEN] = "lighten"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR_DODGE] = "color-dodge"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR_BURN] = "color-burn"; PIXI.blendModesCanvas[PIXI.blendModes.HARD_LIGHT] = "hard-light"; PIXI.blendModesCanvas[PIXI.blendModes.SOFT_LIGHT] = "soft-light"; PIXI.blendModesCanvas[PIXI.blendModes.DIFFERENCE] = "difference"; PIXI.blendModesCanvas[PIXI.blendModes.EXCLUSION] = "exclusion"; PIXI.blendModesCanvas[PIXI.blendModes.HUE] = "hue"; PIXI.blendModesCanvas[PIXI.blendModes.SATURATION] = "saturation"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR] = "color"; PIXI.blendModesCanvas[PIXI.blendModes.LUMINOSITY] = "luminosity"; } else { // this means that the browser does not support the cool new blend modes in canvas "cough" ie "cough" PIXI.blendModesCanvas[PIXI.blendModes.NORMAL] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.ADD] = "lighter"; //IS THIS OK??? PIXI.blendModesCanvas[PIXI.blendModes.MULTIPLY] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.SCREEN] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.OVERLAY] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.DARKEN] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.LIGHTEN] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR_DODGE] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR_BURN] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.HARD_LIGHT] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.SOFT_LIGHT] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.DIFFERENCE] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.EXCLUSION] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.HUE] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.SATURATION] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.LUMINOSITY] = "source-over"; } } }; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>