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<h1>WebGLSpriteBatch Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l11"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:11</code></a>
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Module: <a href="../modules/PIXI.html">PIXI</a>
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<div class="box intro">
</div>
<div class="constructor">
<h2>Constructor</h2>
<div id="method_WebGLSpriteBatch" class="method item private">
<h3 class="name"><code>WebGLSpriteBatch</code></h3>
<span class="paren">()</span>
<span class="flag private">private</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l11"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:11</code></a>
</p>
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<div class="description">
</div>
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<li class="api-class-tab methods"><a href="#methods">Methods</a></li>
<li class="api-class-tab properties"><a href="#properties">Properties</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section methods">
<h3>Methods</h3>
<ul class="index-list methods">
<li class="index-item method private">
<a href="#method__CompileShader">_CompileShader</a>
<span class="flag static">static</span>
</li>
<li class="index-item method">
<a href="#method_begin">begin</a>
</li>
<li class="index-item method">
<a href="#method_CompileFragmentShader">CompileFragmentShader</a>
<span class="flag static">static</span>
</li>
<li class="index-item method">
<a href="#method_compileProgram">compileProgram</a>
<span class="flag static">static</span>
</li>
<li class="index-item method">
<a href="#method_CompileVertexShader">CompileVertexShader</a>
<span class="flag static">static</span>
</li>
<li class="index-item method">
<a href="#method_destroy">destroy</a>
</li>
<li class="index-item method">
<a href="#method_end">end</a>
</li>
<li class="index-item method">
<a href="#method_flush">flush</a>
</li>
<li class="index-item method private">
<a href="#method_initDefaultShaders">initDefaultShaders</a>
<span class="flag static">static</span>
</li>
<li class="index-item method">
<a href="#method_render">render</a>
</li>
<li class="index-item method">
<a href="#method_renderBatch">renderBatch</a>
</li>
<li class="index-item method">
<a href="#method_renderTilingSprite">renderTilingSprite</a>
</li>
<li class="index-item method">
<a href="#method_setContext">setContext</a>
</li>
<li class="index-item method">
<a href="#method_start">start</a>
</li>
<li class="index-item method">
<a href="#method_stop">stop</a>
</li>
</ul>
</div>
<div class="index-section properties">
<h3>Properties</h3>
<ul class="index-list properties">
<li class="index-item property">
<a href="#property_blendModes">blendModes</a>
</li>
<li class="index-item property">
<a href="#property_currentBaseTexture">currentBaseTexture</a>
</li>
<li class="index-item property">
<a href="#property_currentBatchSize">currentBatchSize</a>
</li>
<li class="index-item property">
<a href="#property_defaultShader">defaultShader</a>
</li>
<li class="index-item property">
<a href="#property_dirty">dirty</a>
</li>
<li class="index-item property">
<a href="#property_drawing">drawing</a>
</li>
<li class="index-item property">
<a href="#property_indices">indices</a>
</li>
<li class="index-item property">
<a href="#property_lastIndexCount">lastIndexCount</a>
</li>
<li class="index-item property">
<a href="#property_shaders">shaders</a>
</li>
<li class="index-item property">
<a href="#property_size">size</a>
</li>
<li class="index-item property">
<a href="#property_sprites">sprites</a>
</li>
<li class="index-item property">
<a href="#property_textures">textures</a>
</li>
<li class="index-item property">
<a href="#property_vertices">vertices</a>
</li>
<li class="index-item property">
<a href="#property_vertSize">vertSize</a>
</li>
</ul>
</div>
</div>
<div id="methods" class="api-class-tabpanel">
<h2 class="off-left">Methods</h2>
<div id="method__CompileShader" class="method item private">
<h3 class="name"><code>_CompileShader</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>gl</code>
</li>
<li class="arg">
<code>shaderSrc</code>
</li>
<li class="arg">
<code>shaderType</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type">Any</span>
</span>
<span class="flag private">private</span>
<span class="flag static">static</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLShaderUtils.js.html#l38"><code>src/pixi/renderers/webgl/utils/WebGLShaderUtils.js:38</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">gl</code>
<span class="type">WebGLContext</span>
<div class="param-description">
<p>the current WebGL drawing context</p>
</div>
</li>
<li class="param">
<code class="param-name">shaderSrc</code>
<span class="type">Array</span>
<div class="param-description">
</div>
</li>
<li class="param">
<code class="param-name">shaderType</code>
<span class="type">Number</span>
<div class="param-description">
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type">Any</span>:
</div>
</div>
</div>
<div id="method_begin" class="method item">
<h3 class="name"><code>begin</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>renderSession</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l164"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:164</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">renderSession</code>
<span class="type">Object</span>
<div class="param-description">
<p>The RenderSession object</p>
</div>
</li>
</ul>
</div>
</div>
<div id="method_CompileFragmentShader" class="method item">
<h3 class="name"><code>CompileFragmentShader</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>gl</code>
</li>
<li class="arg">
<code>shaderSrc</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type">Any</span>
</span>
<span class="flag static">static</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLShaderUtils.js.html#l26"><code>src/pixi/renderers/webgl/utils/WebGLShaderUtils.js:26</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">gl</code>
<span class="type">WebGLContext</span>
<div class="param-description">
<p>the current WebGL drawing context</p>
</div>
</li>
<li class="param">
<code class="param-name">shaderSrc</code>
<span class="type">Array</span>
<div class="param-description">
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type">Any</span>:
</div>
</div>
</div>
<div id="method_compileProgram" class="method item">
<h3 class="name"><code>compileProgram</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>gl</code>
</li>
<li class="arg">
<code>vertexSrc</code>
</li>
<li class="arg">
<code>fragmentSrc</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type">Any</span>
</span>
<span class="flag static">static</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLShaderUtils.js.html#l63"><code>src/pixi/renderers/webgl/utils/WebGLShaderUtils.js:63</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">gl</code>
<span class="type">WebGLContext</span>
<div class="param-description">
<p>the current WebGL drawing context</p>
</div>
</li>
<li class="param">
<code class="param-name">vertexSrc</code>
<span class="type">Array</span>
<div class="param-description">
</div>
</li>
<li class="param">
<code class="param-name">fragmentSrc</code>
<span class="type">Array</span>
<div class="param-description">
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type">Any</span>:
</div>
</div>
</div>
<div id="method_CompileVertexShader" class="method item">
<h3 class="name"><code>CompileVertexShader</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>gl</code>
</li>
<li class="arg">
<code>shaderSrc</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type">Any</span>
</span>
<span class="flag static">static</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLShaderUtils.js.html#l14"><code>src/pixi/renderers/webgl/utils/WebGLShaderUtils.js:14</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">gl</code>
<span class="type">WebGLContext</span>
<div class="param-description">
<p>the current WebGL drawing context</p>
</div>
</li>
<li class="param">
<code class="param-name">shaderSrc</code>
<span class="type">Array</span>
<div class="param-description">
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type">Any</span>:
</div>
</div>
</div>
<div id="method_destroy" class="method item">
<h3 class="name"><code>destroy</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l589"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:589</code></a>
</p>
</div>
<div class="description">
<p>Destroys the SpriteBatch.</p>
</div>
</div>
<div id="method_end" class="method item">
<h3 class="name"><code>end</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l176"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:176</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="method_flush" class="method item">
<h3 class="name"><code>flush</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l418"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:418</code></a>
</p>
</div>
<div class="description">
<p>Renders the content and empties the current batch.</p>
</div>
</div>
<div id="method_initDefaultShaders" class="method item private">
<h3 class="name"><code>initDefaultShaders</code></h3>
<span class="paren">()</span>
<span class="flag private">private</span>
<span class="flag static">static</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLShaderUtils.js.html#l5"><code>src/pixi/renderers/webgl/utils/WebGLShaderUtils.js:5</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="method_render" class="method item">
<h3 class="name"><code>render</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>sprite</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l184"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:184</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">sprite</code>
<span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span>
<div class="param-description">
<p>the sprite to render when using this spritebatch</p>
</div>
</li>
</ul>
</div>
</div>
<div id="method_renderBatch" class="method item">
<h3 class="name"><code>renderBatch</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>texture</code>
</li>
<li class="arg">
<code>size</code>
</li>
<li class="arg">
<code>startIndex</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l542"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:542</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">texture</code>
<span class="type"><a href="../classes/Texture.html" class="crosslink">Texture</a></span>
<div class="param-description">
</div>
</li>
<li class="param">
<code class="param-name">size</code>
<span class="type">Number</span>
<div class="param-description">
</div>
</li>
<li class="param">
<code class="param-name">startIndex</code>
<span class="type">Number</span>
<div class="param-description">
</div>
</li>
</ul>
</div>
</div>
<div id="method_renderTilingSprite" class="method item">
<h3 class="name"><code>renderTilingSprite</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>sprite</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l297"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:297</code></a>
</p>
</div>
<div class="description">
<p>Renders a TilingSprite using the spriteBatch.</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">sprite</code>
<span class="type"><a href="../classes/TilingSprite.html" class="crosslink">TilingSprite</a></span>
<div class="param-description">
<p>the tilingSprite to render</p>
</div>
</li>
</ul>
</div>
</div>
<div id="method_setContext" class="method item">
<h3 class="name"><code>setContext</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>gl</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l132"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:132</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">gl</code>
<span class="type">WebGLContext</span>
<div class="param-description">
<p>the current WebGL drawing context</p>
</div>
</li>
</ul>
</div>
</div>
<div id="method_start" class="method item">
<h3 class="name"><code>start</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l581"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:581</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="method_stop" class="method item">
<h3 class="name"><code>stop</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l572"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:572</code></a>
</p>
</div>
<div class="description">
</div>
</div>
</div>
<div id="properties" class="api-class-tabpanel">
<h2 class="off-left">Properties</h2>
<div id="property_blendModes" class="property item">
<h3 class="name"><code>blendModes</code></h3>
<span class="type">Array</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l99"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:99</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_currentBaseTexture" class="property item">
<h3 class="name"><code>currentBaseTexture</code></h3>
<span class="type"><a href="../classes/BaseTexture.html" class="crosslink">BaseTexture</a></span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l81"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:81</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_currentBatchSize" class="property item">
<h3 class="name"><code>currentBatchSize</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l75"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:75</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_defaultShader" class="property item">
<h3 class="name"><code>defaultShader</code></h3>
<span class="type"><a href="../classes/AbstractFilter.html" class="crosslink">AbstractFilter</a></span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l117"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:117</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_dirty" class="property item">
<h3 class="name"><code>dirty</code></h3>
<span class="type">Boolean</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l87"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:87</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_drawing" class="property item">
<h3 class="name"><code>drawing</code></h3>
<span class="type">Boolean</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l69"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:69</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_indices" class="property item">
<h3 class="name"><code>indices</code></h3>
<span class="type">Uint16Array</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l45"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:45</code></a>
</p>
</div>
<div class="description">
<p>Holds the indices</p>
</div>
</div>
<div id="property_lastIndexCount" class="property item">
<h3 class="name"><code>lastIndexCount</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l53"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:53</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_shaders" class="property item">
<h3 class="name"><code>shaders</code></h3>
<span class="type">Array</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l105"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:105</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_size" class="property item">
<h3 class="name"><code>size</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l25"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:25</code></a>
</p>
</div>
<div class="description">
<p>The number of images in the SpriteBatch before it flushes</p>
</div>
</div>
<div id="property_sprites" class="property item">
<h3 class="name"><code>sprites</code></h3>
<span class="type">Array</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l111"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:111</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_textures" class="property item">
<h3 class="name"><code>textures</code></h3>
<span class="type">Array</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l93"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:93</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_vertices" class="property item">
<h3 class="name"><code>vertices</code></h3>
<span class="type">Float32Array</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l37"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:37</code></a>
</p>
</div>
<div class="description">
<p>Holds the vertices</p>
</div>
</div>
<div id="property_vertSize" class="property item">
<h3 class="name"><code>vertSize</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l19"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:19</code></a>
</p>
</div>
<div class="description">
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
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